CS researchers won a Best Paper Award at the European Conference on Computer Vision (ECCV) 2024, one of the premier international conferences in the fields of computer vision and machine learning. As a biennial event, ECCV attracts leading researchers, scholars, and practitioners from around the world, presenting cutting-edge advancements and breakthroughs. This year’s accepted papers from the department showcase groundbreaking innovations and high-impact research that push the boundaries of computer vision and artificial intelligence.
Abstract A minimalist vision system uses the smallest number of pixels needed to solve a vision task. While traditional cameras use a large grid of square pixels, a minimalist camera uses freeform pixels that can take on arbitrary shapes to increase their information content. We show that the hardware of a minimalist camera can be modeled as the first layer of a neural network, where the subsequent layers are used for inference. Training the network for any given task yields the shapes of the camera’s freeform pixels, each of which is implemented using a photodetector and an optical mask. We have designed minimalist cameras for monitoring indoor spaces (with 8 pixels), measuring room lighting (with 8 pixels), and estimating traffic flow (with 8 pixels). The performance demonstrated by these systems is on par with a traditional camera with orders of magnitude more pixels. Minimalist vision has two major advantages. First, it naturally tends to preserve the privacy of individuals in the scene since the captured information is inadequate for extracting visual details. Second, since the number of measurements made by a minimalist camera is very small, we show that it can be fully self-powered, i.e., function without an external power supply or a battery.
How Video Meetings Change Your Expression Sumit Sarin Columbia University, Utkarsh Mall Columbia University, Purva Tendulkar Columbia University, Carl Vondrick Columbia University
Abstract Do our facial expressions change when we speak over video calls? Given two unpaired sets of videos of people, we seek to automatically find spatio-temporal patterns that are distinctive of each set. Existing methods use discriminative approaches and perform post-hoc explainability analysis. Such methods are insufficient as they are unable to provide insights beyond obvious dataset biases, and the explanations are useful only if humans themselves are good at the task. Instead, we tackle the problem through the lens of generative domain translation: our method generates a detailed report of learned, input-dependent spatio-temporal features and the extent to which they vary between the domains. We demonstrate that our method can discover behavioral differences between conversing face-to-face (F2F) and on video-calls (VCs). We also show the applicability of our method on discovering differences in presidential communication styles. Additionally, we are able to predict temporal change-points in videos that decouple expressions in an unsupervised way, and increase the interpretability and usefulness of our model. Finally, our method, being generative, can be used to transform a video call to appear as if it were recorded in a F2F setting. Experiments and visualizations show our approach is able to discover a range of behaviors, taking a step towards deeper understanding of human behaviors.
Controlling the World by Sleight of Hand Sruthi Sudhakar Columbia University, Ruoshi Liu Columbia University, Basile Van Hoorick Columbia University, Carl Vondrick Columbia University, and Richard Zemel Columbia University
Abstract Humans naturally build mental models of object interactions and dynamics, allowing them to imagine how their surroundings will change if they take a certain action. While generative models today have shown impressive results on generating/editing images unconditionally or conditioned on text, current methods do not provide the ability to perform object manipulation conditioned on actions, an important tool for world modeling and action planning. Therefore, we propose to learn an action-conditional generative models by learning from unlabeled videos of human hands interacting with objects. The vast quantity of such data on the internet allows for efficient scaling which can enable high-performing action-conditional models. Given an image, and the shape/location of a desired hand interaction, CosHand, synthesizes an image of a future after the interaction has occurred. Experiments show that the resulting model can predict the effects of hand-object interactions well, with strong generalization particularly to translation, stretching, and squeezing interactions of unseen objects in unseen environments. Further, CosHand can be sampled many times to predict multiple possible effects, modeling the uncertainty of forces in the interaction/environment. Finally, method generalizes to different embodiments, including non-human hands, i.e. robot hands, suggesting that generative video models can be powerful models for robotics.
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis Basile Van Hoorick Columbia University, Rundi Wu Columbia University, Ege Ozguroglu Columbia University, Kyle Sargent Stanford University, Ruoshi Liu Columbia University, Pavel Tokmakov Toyota Research Institute, Achal Dave Toyota Research Institute, Changxi Zheng Columbia University, Carl Vondrick Columbia University
Abstract Accurate reconstruction of complex dynamic scenes from just a single viewpoint continues to be a challenging task in computer vision. Current dynamic novel view synthesis methods typically require videos from many different camera viewpoints, necessitating careful recording setups, and significantly restricting their utility in the wild as well as in terms of embodied AI applications. In this paper, we propose GCD, a controllable monocular dynamic view synthesis pipeline that leverages large-scale diffusion priors to, given a video of any scene, generate a synchronous video from any other chosen perspective, conditioned on a set of relative camera pose parameters. Our model does not require depth as input, and does not explicitly model 3D scene geometry, instead performing end-to-end video-to-video translation in order to achieve its goal efficiently. Despite being trained on synthetic multi-view video data only, zero-shot real-world generalization experiments show promising results in multiple domains, including robotics, object permanence, and driving environments. We believe our framework can potentially unlock powerful applications in rich dynamic scene understanding, perception for robotics, and interactive 3D video viewing experiences for virtual reality.
Abstract Multimodal pre-trained models, such as CLIP, are popular for zero-shot classification due to their open-vocabulary flexibility and high performance. However, vision-language models, which compute similarity scores between images and class labels, are largely black-box, with limited interpretability, risk for bias, and inability to discover new visual concepts not written down. Moreover, in practical settings, the vocabulary for class names and attributes of specialized concepts will not be known, preventing these methods from performing well on images uncommon in large-scale vision-language datasets. To address these limitations, we present a novel method that discovers interpretable yet discriminative sets of attributes for visual recognition. We introduce an evolutionary search algorithm that uses a large language model and its in-context learning abilities to iteratively mutate a concept bottleneck of attributes for classification. Our method produces state-of-the-art, interpretable fine-grained classifiers. We outperform the latest baselines by 18 .4% on five fine-grained iNaturalist datasets and by 22 .2% on two KikiBouba datasets, despite the baselines having access to privileged information about class names.
RAP: Retrieval-Augmented Planner for Adaptive Procedure Planning in Instructional Videos Ali Zare Columbia University, Yulei Niu Columbia University, Hammad Ayyubi Columbia University, and Shih-Fu Chang Columbia University
Abstract Procedure Planning in instructional videos entails generating a sequence of action steps based on visual observations of the initial and target states. Despite the rapid progress in this task, there remain several critical challenges to be solved: (1) Adaptive procedures: Prior works hold an unrealistic assumption that the number of action steps is known and fixed, leading to non-generalizable models in real-world scenarios where the sequence length varies. (2) Temporal relation: Understanding the step temporal relation knowledge is essential in producing reasonable and executable plans. (3) Annotation cost: Annotating instructional videos with step-level labels (i.e., timestamp) or sequencelevel labels (i.e., action category) is demanding and labor-intensive, limiting its generalizability to large-scale datasets. In this work, we propose a new and practical setting, called adaptive procedure planning in instructional videos, where the procedure length is not fixed or pre-determined. To address these challenges, we introduce Retrieval-Augmented Planner (RAP) model. Specifically, for adaptive procedures, RAP adaptively determines the conclusion of actions using an auto-regressive model architecture. For temporal relation, RAP establishes an external memory module to explicitly retrieve the most relevant state-action pairs from the training videos and revises the generated procedures. To tackle high annotation cost, RAP utilizes a weakly-supervised learning manner to expand the training dataset to other task-relevant, unannotated videos by generating pseudo labels for action steps. Experiments on CrossTask and COIN benchmarks show the superiority of RAP over traditional fixedlength models, establishing it as a strong baseline solution for adaptive procedure planning.
PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation Tianyuan Zhang Massachusetts Institute of Technology, Hong-Xing Yu Stanford University, Rundi Wu Columbia University, Brandon Y. Feng Massachusetts Institute of Technology, Changxi Zheng Columbia University, Noah Snavely Cornell University, Jiajun Wu Stanford University, William T. Freeman Massachusetts Institute of Technology
Abstract Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a significant challenge. Unlike unconditional or text-conditioned dynamics generation, action-conditioned dynamics requires perceiving the physical material properties of objects and grounding the 3D motion prediction on these properties, such as object stiffness. However, estimating physical material properties is an open problem due to the lack of material ground-truth data, as measuring these properties for real objects is highly difficult. We present PhysDreamer, a physics-based approach that endows static 3D objects with interactive dynamics by leveraging the object dynamics priors learned by video generation models. By distilling these priors, PhysDreamer enables the synthesis of realistic object responses to novel interactions, such as external forces or agent manipulations. We demonstrate our approach on diverse examples of elastic objects and evaluate the realism of the synthesized interactions through a user study. PhysDreamer takes a step towards more engaging and realistic virtual experiences by enabling static 3D objects to dynamically respond to interactive stimuli in a physically plausible manner. See our project page at https: //physdreamer.github.io/.
Research papers from the Computer Vision Group were accepted to the International Conference on Computer Vision (ICCV ’23), the premiere international conference that includes computer vision workshops and tutorials.
Answering visual queries is a complex task that requires both visual processing and reasoning. End-to-end models, the dominant approach for this task, do not explicitly differentiate between the two, limiting interpretability and generalization. Learning modular programs presents a promising alternative, but has proven challenging due to the difficulty of learning both the programs and modules simultaneously. We introduce ViperGPT, a framework that leverages code-generation models to compose vision-and-language models into subroutines to produce a result for any query. ViperGPT utilizes a provided API to access the available modules, and composes them by generating Python code that is later executed. This simple approach requires no further training, and achieves state-of-the-art results across various complex visual tasks.
Zero-1-to-3: Zero-shot One Image to 3D Object Ruoshi Liu Columbia University, Rundi Wu Columbia University, Basile Van Hoorick Columbia University, Pavel Tokmakov Toyota Research Institute, Sergey Zakharov Toyota Research Institute, Carl Vondrick Columbia University
We introduce Zero-1-to-3, a framework for changing the camera viewpoint of an object given just a single RGB image. To perform novel view synthesis in this under-constrained setting, we capitalize on the geometric priors that large-scale diffusion models learn about natural images. Our conditional diffusion model uses a synthetic dataset to learn controls of the relative camera viewpoint, which allow new images to be generated of the same object under a specified camera transformation. Even though it is trained on a synthetic dataset, our model retains a strong zero-shot generalization ability to out-of-distribution datasets as well as in-the-wild images, including impressionist paintings. Our viewpoint-conditioned diffusion approach can further be used for the task of 3D reconstruction from a single image. Qualitative and quantitative experiments show that our method significantly outperforms state-of-the-art single-view 3D reconstruction and novel view synthesis models by leveraging Internet-scale pre-training.
Muscles in Action Mia Chiquier Columbia University, Carl Vondrick Columbia University
Human motion is created by, and constrained by, our muscles. We take a first step at building computer vision methods that represent the internal muscle activity that causes motion. We present a new dataset, Muscles in Action (MIA), to learn to incorporate muscle activity into human motion representations. The dataset consists of 12.5 hours of synchronized video and surface electromyography (sEMG) data of 10 subjects performing various exercises. Using this dataset, we learn a bidirectional representation that predicts muscle activation from video, and conversely, reconstructs motion from muscle activation. We evaluate our model on in-distribution subjects and exercises, as well as on out-of-distribution subjects and exercises. We demonstrate how advances in modeling both modalities jointly can serve as conditioning for muscularly consistent motion generation. Putting muscles into computer vision systems will enable richer models of virtual humans, with applications in sports, fitness, and AR/VR.
SurfsUp: Learning Fluid Simulation for Novel Surfaces Arjun Mani Columbia University, Ishaan Preetam Chandratreya Columbia University, Elliot Creager University of Toronto, Carl Vondrick Columbia University, Richard Zemel Columbia University
Modeling the mechanics of fluid in complex scenes is vital to applications in design, graphics, and robotics. Learning-based methods provide fast and differentiable fluid simulators, however most prior work is unable to accurately model how fluids interact with genuinely novel surfaces not seen during training. We introduce SURFSUP, a framework that represents objects implicitly using signed distance functions (SDFs), rather than an explicit representation of meshes or particles. This continuous representation of geometry enables more accurate simulation of fluid-object interactions over long time periods while simultaneously making computation more efficient. Moreover, SURFSUP trained on simple shape primitives generalizes considerably out-of-distribution, even to complex real-world scenes and objects. Finally, we show we can invert our model to design simple objects to manipulate fluid flow.
Landscape Learning for Neural Network Inversion Ruoshi Liu Columbia University, Chengzhi Mao Columbia University, Purva Tendulkar Columbia University, Hao Wang Rutgers University, Carl Vondrick Columbia University
Many machine learning methods operate by inverting a neural network at inference time, which has become a popular technique for solving inverse problems in computer vision, robotics, and graphics. However, these methods often involve gradient descent through a highly non-convex loss landscape, causing the optimization process to be unstable and slow. We introduce a method that learns a loss landscape where gradient descent is efficient, bringing massive improvement and acceleration to the inversion process. We demonstrate this advantage on a number of methods for both generative and discriminative tasks, including GAN inversion, adversarial defense, and 3D human pose reconstruction.
PhD student Didac Suris talks about his research and winning a prestigious Microsoft Research Fellowship.
“So, this is a rough idea for modeling trajectories and I need your feedback,” said Didac Suris to the room while his teammates looked at him over bowls of Chinese food. “I literally just thought of this two days ago.”
It is the first week that working lunch meetings can resume at Columbia. Suris, along with other members of the computer vision lab, immediately took advantage of it. As they settle down into the meeting, Suris talks about his research proposal and his audience exchanges ideas with him in between bites of food. The last time this happened was two years ago.
“We came back in the Fall and it is good to be back in the office,” said Didac Suris, a third-year PhD student advised by Carl Vondrick. “Collaborating with teammates and just being out has worked wonders for my productivity which has skyrocketed compared to when working alone, or from home.”
Suris can be found in an office in CEPSR working on research projects that study computer vision and machine learning. The projects focus on training machines to interact and observe their surroundings, including his work on predicting what will happen next in a video. This is in line with his long-term goal of creating systems that can model video more appropriately and help predict the future actions of a video, which will be useful in autonomous vehicles, human-robot interaction, broadcasting of sports events, and assistive technology.
Suris was recently named a Microsoft Research Fellow. The research he has done while at Columbia focuses on computer vision and building systems that can learn on their own, which is very different from what he studied in undergrad, telecommunications at the Polytechnic University of Catalunya in Barcelona, Spain. We caught up with Suris to ask about how his PhD is going and winning the fellowship.
Q: What was your journey to Columbia? How did you pivot from telecommunications to applying for a PhD in computer vision? It was only during my master’s, when I started doing research on computer vision, that I started to consider doing a PhD. The main reason I’m doing a PhD is because I believe it is the best way to push myself intellectually.
I really recommend doing research in different places before starting a PhD. Before starting at Columbia, I did research at three different universities, which prepared me for my current research. These experiences helped me to 1) understand what research is about, and 2) understand that different research groups work differently, and get the best out of each one.
Q: What drew you to machine learning and artificial intelligence? One of the characteristic aspects of this field is how fast it is evolving, and how impressive the research results have been in the last decade. I don’t think there was a specific moment where I decided to do research on this topic, I would say there was a series of circumstances that led me here, including the fact that I was originally interested in artificial intelligence in the first place, of course.
Q: Why did you decide to focus on computer vision? There is a lot of information online because of the vast amount of videos, images, text, audio, and other forms of data. But the thing is the majority of this information is not labeled clearly. For example, we do not have information about the actions taking place in every YouTube video. But we can still use the information in the YouTube video to learn about the world.
We can teach a computer to relate the audio in a video to the visual content in a video. And then we can relate all of this to the comments on the YouTube video to learn associations between all of these different signals, and help the computer understand the world based on these associations. I want to be able to use any and all information out there to develop systems that will train computers to learn with minimal human supervision.
Q: What sort of research questions or issues do you hope to answer? There is a lot of data about the world on the Internet – billions of videos are recorded every day across the world. My main research question is how can we make sense of all of this raw video content.
Q: What was the thesis proposal that you submitted for the Microsoft PhD? The proposal was called “Video Hyperboles.” The idea is to model long videos (most of the literature nowadays is on very short clips, not long-format videos) by modeling their temporal hierarchy. For example, the action of “cutting an onion” is composed of the subactions “grabbing a knife”, “pressing the knife”, “gathering the pieces.” This forms a temporal hierarchy, in which the action “cutting an onion” is higher in the hierarchy, and the subactions are lower in the hierarchy. Hierarchies can be modeled in a geometric space called Hyperbolic Space, and thus the name “Video Hyperboles.”
I have not been working on the project directly, but I am building up pieces to eventually be able to achieve something like what I described in the proposal. I work on related topics, with the general direction of creating a video representation (for example, a hierarchy) that allows us to model video more appropriately, and helps us predict the future of a video. And I will work on this for the rest of my PhD.
Q: What is your advice to students on how to navigate their time at Columbia? If they want to do research what should they know or do to prepare? Research requires a combination of abilities that may take time to develop: patience, asking the right questions, etc. So experience is very important. My main advice would be to try to do research as soon as possible. Experience is very necessary to do research but is also important in order to decide whether or not research is for you. It is not for everyone, and the sooner you figure that out, the better.
Q: Is there anything else that you think people should know about getting a PhD? Most of the time, a PhD is sold as a lot of pain and suffering, as working all day every day, and being very concerned about what your advisor will think of you. At least this is how it is in our field. It is sometimes seen as a competition to be a great and prolific researcher, too. And I don’t see it like that – you can enjoy (or hate) your PhD the same way you enjoy any other career path. It is all about finding the correct topics to work on, and the correct balance between research and personal life.
Professor Shree Nayar created the course, which offers an interdisciplinary approach to computer vision. The specialization is designed for learners to acquire the foundational mathematical and physical underpinnings of computer vision.
Columbia Engineering announces the launch of a new MOOC Specialization — First Principles of Computer Vision, offered on Coursera, a leading provider of massive open online courses (MOOCs). The five-course specialization is designed for learners to acquire the foundational mathematical and physical underpinnings of computer vision.
Today, computer vision has emerged as the primary form of artificial intelligence in some of the newest and most exciting technological innovations including driverless cars, medical imaging, optical character recognition, virtual reality, interactive games, and more. The expanding applications of computer vision cement it as an important aspect of the often-changing world of technology and artificial intelligence. As such, this program helps satisfy the rising demand for workers that understand computer vision and its real-world applications, opening learners to the opportunity for jobs, such as computer vision hardware engineers or computer vision researchers.
Shree Nayar, T.C. Chang Professor of Computer Science and instructor for this course, describes the implications of computer vision, “The goal of computer vision is to build machines that can see. We’ve already seen very successful applications of vision such as face recognition and driverless cars. There is much more to come. In the next decade, we can expect computer vision to have a profound impact on the way we live our lives.”
First Principles of Computer Vision Specialization consists of five courses covering topics such as Camera and Imaging, Features and Boundaries, 3D Reconstruction Single Viewpoint, 3D Recognition Multiple Viewpoints, and Perception. This specialization offers an interdisciplinary approach to computer vision, giving learners a full-spectrum view of its foundations. As Nayar describes it, “While we approach vision as an engineering discipline in this program, when appropriate, we make connections with other fields such as neuroscience, psychology, art history, and even biology.”
Assistant Professor Carl Vondrick, Didac Souris, and Ruoshi Liu developed a computer vision algorithm for predicting human interactions and body language in video, a capability that could have applications for assistive technology, autonomous vehicles, and collaborative robots.
Research from the department has been accepted to the 2021 Computer Vision and Pattern Recognition (CVPR) Conference. The annual event explores machine learning, artificial intelligence, and computer vision research and its applications.
Abstract Despite the remarkable accuracy of deep neural networks in object detection, they are costly to train and scale due to supervision requirements. Particularly, learning more object categories typically requires proportionally more bounding box annotations. Weakly supervised and zero-shot learning techniques have been explored to scale object detectors to more categories with less supervision, but they have not been as successful and widely adopted as supervised models. In this paper, we put forth a novel formulation of the object detection problem, namely open-vocabulary object detection, which is more general, more practical, and more effective than weakly supervised and zero-shot approaches. We propose a new method to train object detectors using bounding box annotations for a limited set of object categories, as well as image-caption pairs that cover a larger variety of objects at a significantly lower cost. We show that the proposed method can detect and localize objects for which no bounding box annotation is provided during training, at a significantly higher accuracy than zero-shot approaches. Meanwhile, objects with bounding box annotation can be detected almost as accurately as supervised methods, which is significantly better than weakly supervised baselines. Accordingly, we establish a new state-of-the-art for scalable object detection.
Abstract We present Vx2Text, a framework for text generation from multimodal inputs consisting of video plus text, speech, or audio. In order to leverage transformer networks, which have been shown to be effective at modeling language, each modality is first converted into a set of language embeddings by a learnable tokenizer. This allows our approach to perform multimodal fusion in the language space, thus eliminating the need for ad-hoc cross-modal fusion modules. To address the non-differentiability of tokenization on continuous inputs (e.g., video or audio), we utilize a relaxation scheme that enables end-to-end training. Furthermore, unlike prior encoder-only models, our network includes an autoregressive decoder to generate open-ended text from the multimodal embeddings fused by the language encoder. This renders our approach fully generative and makes it directly applicable to different “video+x to text” problems without the need to design specialized network heads for each task. The proposed framework is not only conceptually simple but also remarkably effective: experiments demonstrate that our approach based on a single architecture outperforms the state-of-the-art on three video-based text-generation tasks—captioning, question answering, and audio-visual scene-aware dialog. Our code will be made publicly available.
Abstract In this paper, we address the problem of referring expression comprehension in videos, which is challenging due to complex expression and scene dynamics. Unlike previous methods which solve the problem in multiple stages (i.e., tracking, proposal-based matching), we tackle the problem from a novel perspective, co-grounding, with an elegant one-stage framework. We enhance the single-frame grounding accuracy by semantic attention learning and improve the cross-frame grounding consistency with co-grounding feature learning. Semantic attention learning explicitly parses referring cues in different attributes to reduce the ambiguity in the complex expression. Co-grounding feature learning boosts visual feature representations by integrating temporal correlation to reduce the ambiguity caused by scene dynamics. Experiment results demonstrate the superiority of our framework on the video grounding datasets VID and OTB in generating accurate and stable results across frames. Our model is also applicable to referring expression comprehension in images, illustrated by the improved performance on the RefCOCO dataset. Our project is available at https://sijiesong.github.io/co-grounding.
Abstract We propose a new flash technique for low-light imaging, using deep-red light as an illuminating source. Our main observation is that in a dim environment, the human eye mainly uses rods for the perception of light, which are not sensitive to wavelengths longer than 620nm, yet the camera sensor still has a spectral response. We propose a novel modulation strategy when training a modern CNN model for guided image filtering, fusing a noisy RGB frame and a flash frame. This fusion network is further extended for video reconstruction. We have built a prototype with minor hardware adjustments and tested the new flash technique on a variety of static and dynamic scenes. The experimental results demonstrate that our method produces compelling reconstructions, even in extra dim conditions.
UC2: Universal Cross-Lingual Cross-Modal Vision-and-Language Pre-Training Mingyang Zhou University of California, Davis, Luowei Zhou Microsoft Dynamics 365 AI Research, Shuohang Wang Microsoft Dynamics 365 AI Research, Yu Cheng Microsoft Dynamics 365 AI Research, Linjie Li Microsoft Dynamics 365 AI Research, Zhou Yu University of California, Davis and Columbia University, Jingjing Liu Microsoft Dynamics 365 AI Research
Abstract Vision-and-language pre-training has achieved impressive success in learning multimodal representations between vision and language. To generalize this success to non-English languages, we introduce UC^2, the first machine translation-augmented framework for cross-lingual cross-modal representation learning. To tackle the scarcity problem of multilingual captions for image datasets, we first augment existing English-only datasets with other languages via machine translation (MT). Then we extend the standard Masked Language Modeling and Image-Text Matching training objectives to multilingual setting, where alignment between different languages is captured through shared visual context (eg. using image as pivot). To facilitate the learning of a joint embedding space of images and all languages of interest, we further propose two novel pre-training tasks, namely Maksed Region-to-Token Modeling (MRTM) and Visual Translation Language Modeling (VTLM), leveraging MT-enhanced translated data. Evaluation on multilingual image-text retrieval and multilingual visual question answering benchmarks demonstrates that our proposed framework achieves new state of the art on diverse non-English benchmarks while maintaining comparable performance to monolingual pre-trained models on English tasks.
Abstract We introduce a framework that predicts the goals behind observable human action in video. Motivated by evidence in developmental psychology, we leverage video of unintentional action to learn video representations of goals without direct supervision. Our approach models videos as contextual trajectories that represent both low-level motion and high-level action features. Experiments and visualizations show our trained model is able to predict the underlying goals in video of unintentional action. We also propose a method to “automatically correct” unintentional action by leveraging gradient signals of our model to adjust latent trajectories. Although the model is trained with minimal supervision, it is competitive with or outperforms baselines trained on large (supervised) datasets of successfully executed goals, showing that observing unintentional action is crucial to learning about goals in video.
Generative Interventions for Causal Learning Chengzhi Mao Columbia University, Augustine Cha Columbia University, Amogh Gupta Columbia University, Hao Wang Rutgers University, Junfeng Yang Columbia University, Carl Vondrick Columbia University
Abstract We introduce a framework for learning robust visual representations that generalize to new viewpoints, backgrounds, and scene contexts. Discriminative models often learn naturally occurring spurious correlations, which cause them to fail on images outside of the training distribution. In this paper, we show that we can steer generative models to manufacture interventions on features caused by confounding factors. Experiments, visualizations, and theoretical results show this method learns robust representations more consistent with the underlying causal relationships. Our approach improves performance on multiple datasets demanding out-of-distribution generalization, and we demonstrate state-of-the-art performance generalizing from ImageNet to ObjectNet dataset.
Abstract We introduce a framework for learning from unlabeled video what is predictable in the future. Instead of committing up front to features to predict, our approach learns from data which features are predictable. Based on the observation that hyperbolic geometry naturally and compactly encodes hierarchical structure, we propose a predictive model in hyperbolic space. When the model is most confident, it will predict at a concrete level of the hierarchy, but when the model is not confident, it learns to automatically select a higher level of abstraction. Experiments on two established datasets show the key role of hierarchical representations for action prediction. Although our representation is trained with unlabeled video, visualizations show that action hierarchies emerge in the representation.
Abstract Generative Adversarial Networks (GANs) are able to generate high-quality images, but it remains difficult to explicitly specify the semantics of synthesized images. In this work, we aim to better understand the semantic representation of GANs, and thereby enable semantic control in GAN’s generation process. Interestingly, we find that a well-trained GAN encodes image semantics in its internal feature maps in a surprisingly simple way: a linear transformation of feature maps suffices to extract the generated image semantics. To verify this simplicity, we conduct extensive experiments on various GANs and datasets; and thanks to this simplicity, we are able to learn a semantic segmentation model for a trained GAN from a small number (e.g., 8) of labeled images. Last but not least, leveraging our finding, we propose two few-shot image editing approaches, namely Semantic-Conditional Sampling and Semantic Image Editing. Given a trained GAN and as few as eight semantic annotations, the user is able to generate diverse images subject to a user-provided semantic layout, and control the synthesized image semantics. We have made the code publicly available.
Assistant Professor Carl Vondrick has won the National Science Foundation’s (NSF) Faculty Early Career Development award for his proposal program to develop machine perception systems that robustly detect and track objects even when they disappear from sight, thereby enabling machines to build spatial awareness of their surroundings.
Dean Boyce's statement on amicus brief filed by President Bollinger
President Bollinger announced that Columbia University along with many other academic institutions (sixteen, including all Ivy League universities) filed an amicus brief in the U.S. District Court for the Eastern District of New York challenging the Executive Order regarding immigrants from seven designated countries and refugees. Among other things, the brief asserts that “safety and security concerns can be addressed in a manner that is consistent with the values America has always stood for, including the free flow of ideas and people across borders and the welcoming of immigrants to our universities.”
This recent action provides a moment for us to collectively reflect on our community within Columbia Engineering and the importance of our commitment to maintaining an open and welcoming community for all students, faculty, researchers and administrative staff. As a School of Engineering and Applied Science, we are fortunate to attract students and faculty from diverse backgrounds, from across the country, and from around the world. It is a great benefit to be able to gather engineers and scientists of so many different perspectives and talents – all with a commitment to learning, a focus on pushing the frontiers of knowledge and discovery, and with a passion for translating our work to impact humanity.
I am proud of our community, and wish to take this opportunity to reinforce our collective commitment to maintaining an open and collegial environment. We are fortunate to have the privilege to learn from one another, and to study, work, and live together in such a dynamic and vibrant place as Columbia.
Sincerely,
Mary C. Boyce
Dean of Engineering
Morris A. and Alma Schapiro Professor