Class | Description |
---|---|
AccelerationTransformer | Moves an object by moving it forward in the direction it is pointing |
Bounds | |
CameraNode | Summary description for CameraNode. |
ChaseAITransformer | |
CollisionDamageControl | Handles object collisions by having the object "stick" to the object that it collided with. |
CollisionSticker | Handles object collisions by having the object "stick" to the object that it collided with. |
DamagableNode | Summary description for DamagableNode. |
DamagingNode | Summary description for DamagableNode. |
DXCameraTransformer | Summary description for DXCameraController. |
IgnoreCollision | Handles collisions by ignoring them, allowing the object to pass through the other object. This is useful for objects that are controlled by a position tracker as opposed to an algorithm. |
InverterTransformer | |
MyMeshContainer | The mesh container class that will hold the animation data |
Node | The frame that will hold mesh animation |
SceneGraph | Summary description for SceneGraph. |
TrackerTransformer | |
Transformer | Controls the movement of an object in the scene over time. Subclasses will define specific 3D movement paths, e.g., movement in a straight line. |
VelocityTransformer | Moves an object by moving it forward in the direction it is pointing |
Xfrm |
Interface | Description |
---|---|
ICollisionListener | Interface for handling object collisions |