| Class | Description |
|---|---|
| AccelerationTransformer | Moves an object by moving it forward in the direction it is pointing |
| Bounds | |
| CameraNode | Summary description for CameraNode. |
| ChaseAITransformer | |
| CollisionDamageControl | Handles object collisions by having the object "stick" to the object that it collided with. |
| CollisionSticker | Handles object collisions by having the object "stick" to the object that it collided with. |
| DamagableNode | Summary description for DamagableNode. |
| DamagingNode | Summary description for DamagableNode. |
| DXCameraTransformer | Summary description for DXCameraController. |
| IgnoreCollision | Handles collisions by ignoring them, allowing the object to pass through the other object. This is useful for objects that are controlled by a position tracker as opposed to an algorithm. |
| InverterTransformer | |
| MyMeshContainer | The mesh container class that will hold the animation data |
| Node | The frame that will hold mesh animation |
| SceneGraph | Summary description for SceneGraph. |
| TrackerTransformer | |
| Transformer | Controls the movement of an object in the scene over time. Subclasses will define specific 3D movement paths, e.g., movement in a straight line. |
| VelocityTransformer | Moves an object by moving it forward in the direction it is pointing |
| Xfrm |
| Interface | Description |
|---|---|
| ICollisionListener | Interface for handling object collisions |