Goblin - A Platform for 3D AR and VR Applications

CollisionDamageControl Class

Handles object collisions by having the object "stick" to the object that it collided with.

For a list of all members of this type, see CollisionDamageControl Members.

System.Object
   Goblin.Engine.Scene.CollisionDamageControl

public class CollisionDamageControl : ICollisionListener

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Requirements

Namespace: Goblin.Engine.Scene

Assembly: Goblin.Engine (in Goblin.Engine.dll)

See Also

CollisionDamageControl Members | Goblin.Engine.Scene Namespace