Handles object collisions by having the object "stick" to the object that it collided with.
For a list of all members of this type, see CollisionDamageControl Members.
System.Object
Goblin.Engine.Scene.CollisionDamageControl
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Namespace: Goblin.Engine.Scene
Assembly: Goblin.Engine (in Goblin.Engine.dll)
CollisionDamageControl Members | Goblin.Engine.Scene Namespace