Interface for handling object collisions
For a list of all members of this type, see ICollisionListener Members.
| Type | Description |
|---|---|
| AccelerationTransformer | Moves an object by moving it forward in the direction it is pointing |
| ChaseAITransformer | |
| CollisionDamageControl | Handles object collisions by having the object "stick" to the object that it collided with. |
| CollisionSticker | Handles object collisions by having the object "stick" to the object that it collided with. |
| IgnoreCollision | Handles collisions by ignoring them, allowing the object to pass through the other object. This is useful for objects that are controlled by a position tracker as opposed to an algorithm. |
| VelocityTransformer | Moves an object by moving it forward in the direction it is pointing |
Namespace: Goblin.Engine.Scene
Assembly: Goblin.Engine (in Goblin.Engine.dll)
ICollisionListener Members | Goblin.Engine.Scene Namespace