Goblin - A Platform for 3D AR and VR Applications

ICollisionListener Interface

Interface for handling object collisions

For a list of all members of this type, see ICollisionListener Members.

public interface ICollisionListener

Types that implement ICollisionListener

Type Description
AccelerationTransformer Moves an object by moving it forward in the direction it is pointing
ChaseAITransformer  
CollisionDamageControl Handles object collisions by having the object "stick" to the object that it collided with.
CollisionSticker Handles object collisions by having the object "stick" to the object that it collided with.
IgnoreCollision Handles collisions by ignoring them, allowing the object to pass through the other object. This is useful for objects that are controlled by a position tracker as opposed to an algorithm.
VelocityTransformer Moves an object by moving it forward in the direction it is pointing

Requirements

Namespace: Goblin.Engine.Scene

Assembly: Goblin.Engine (in Goblin.Engine.dll)

See Also

ICollisionListener Members | Goblin.Engine.Scene Namespace