The frame that will hold mesh animation
For a list of all members of this type, see Node Members.
System.Object
Microsoft.DirectX.Direct3D.Frame
Goblin.Engine.Scene.Node
Goblin.Engine.Scene.CameraNode
Goblin.Engine.Scene.DamagableNode
Goblin.Engine.Scene.DamagingNode
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Namespace: Goblin.Engine.Scene
Assembly: Goblin.Engine (in Goblin.Engine.dll)
Node Members | Goblin.Engine.Scene Namespace