Handles object collisions by having the object "stick" to the object that it collided with.
For a list of all members of this type, see CollisionSticker Members.
System.Object
Goblin.Engine.Scene.CollisionSticker
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Namespace: Goblin.Engine.Scene
Assembly: Goblin.Engine (in Goblin.Engine.dll)
CollisionSticker Members | Goblin.Engine.Scene Namespace