Handles collisions by ignoring them, allowing the object to pass through the other object. This is useful for objects that are controlled by a position tracker as opposed to an algorithm.
For a list of all members of this type, see IgnoreCollision Members.
System.Object
Goblin.Engine.Scene.IgnoreCollision
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Namespace: Goblin.Engine.Scene
Assembly: Goblin.Engine (in Goblin.Engine.dll)
IgnoreCollision Members | Goblin.Engine.Scene Namespace