Goblin - A Platform for 3D AR and VR Applications

IgnoreCollision Class

Handles collisions by ignoring them, allowing the object to pass through the other object. This is useful for objects that are controlled by a position tracker as opposed to an algorithm.

For a list of all members of this type, see IgnoreCollision Members.

System.Object
   Goblin.Engine.Scene.IgnoreCollision

public class IgnoreCollision : ICollisionListener

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Requirements

Namespace: Goblin.Engine.Scene

Assembly: Goblin.Engine (in Goblin.Engine.dll)

See Also

IgnoreCollision Members | Goblin.Engine.Scene Namespace