Goblin - A Platform for 3D AR and VR Applications
CollisionDamageControl.OnCollided Method
public
void
OnCollided(
Node
node
,
Node
root
,
Node
nodeHit
,
Xfrm
old
,
Xfrm
collided
,
IntersectInformation
intersect
,
ref
Xfrm
desired
);
Implements
ICollisionListener.OnCollided
See Also
CollisionDamageControl Class
|
Goblin.Engine.Scene Namespace