Goblin - A Platform for 3D AR and VR Applications

ICollisionListener.OnCollided Method 

void OnCollided(
   Node node,
   Node root,
   Node nodeHit,
   Xfrm old,
   Xfrm collided,
   IntersectInformation intersect,
   ref Xfrm desired
);

See Also

ICollisionListener Interface | Goblin.Engine.Scene Namespace