Goblin - A Platform for 3D AR and VR Applications
ICollisionListener.OnCollided Method
void
OnCollided(
Node
node
,
Node
root
,
Node
nodeHit
,
Xfrm
old
,
Xfrm
collided
,
IntersectInformation
intersect
,
ref
Xfrm
desired
);
See Also
ICollisionListener Interface
|
Goblin.Engine.Scene Namespace