|Projects from CSEE 4840 Embedded System Design|
|Columbia University, Computer Engineering Program|
|Prof. Stephen A. Edwards|
This group implemented a remarkable fighting game, starting by digitizing 60 pictures of their group members in various stances, then animating themselves as sprites on the steps of Low Library.
This project quickly produced beautiful Julia set fractals by harnessing the parallel arithmetic capabilities of the FPGA.
This group's game sent you jumping and falling through an endless landscape of floating platforms.
This group implemented a Guitar-Hero-Like game, going so far as to interface a toy guitar and requiring you to tap buttons in time with a pre-recorded song.
This group implemented a very colorful rendition of the 80's era videogame Frogger.
This group's project examined a high-speed trading application: receiving order packets directly with hardware, bypassing the slow software layer.
This group implemented a video game with similarities to breakout.
This group implemented a two-player table-tennis-inspired game that used a Terasic resistive touchpanel as an I/O device.
This group's project examined a high-speed trading application: sending order packets directly with hardware, bypassing the slow software layer.
This group implemented a MIDI synthesizer on the DE2.
This group implemented a color Pong-like game that could be played by one or two players, one of whom could be playing remotely on a computer connected via Ethernet.
This group's video game involved an ice cream cone running through an ice brick maze eating fruit and avoding a fruit guard.
This group's implemention of Battleship had one player using the DE2 board and communicating with another, remote, player on a computer connected via Ethernet.
This group implemented a variant of the popular iOS-based puzzle game.