Animated | Is the node moving? |
Bounds | |
Collidable | check for collisions |
CombinedTransformationMatrix | |
FrameFirstChild (inherited from Microsoft.DirectX.Direct3D.Frame) | |
FrameSibling (inherited from Microsoft.DirectX.Direct3D.Frame) | |
HasMoved | Has the node moved since it last collided with something? |
IsReal | |
MeshContainer (inherited from Microsoft.DirectX.Direct3D.Frame) | |
MyMeshCont | Contains the mesh for the node if it has one |
Name (inherited from Microsoft.DirectX.Direct3D.Frame) | |
Renderable | check for render |
RenderRealAsBlack | |
TransformationMatrix (inherited from Microsoft.DirectX.Direct3D.Frame) | |
Transformer |
AddXFile | |
AddXFileData | |
AppendChild | Overloaded. |
CombineTransformations | |
Dispose | |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
find | |
findFirst | |
FrameMove | Overloaded. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
getPosition | |
GetType (inherited from Object) | Gets the Type of the current instance. |
Render | Draw a frame and all child and sibling frames |
RenderCollisionSphere | |
RenderTrans | |
setAllCollidable | |
setAllRenderable | |
setCollidable | |
SetCombinedTransformations | Updates the combined transformation using the transformer |
SetMesh | |
setRenderable | |
ToString | Overloaded. Update the frames matrices and combine it with it's parents |
Finalize (inherited from Microsoft.DirectX.Direct3D.Frame) | |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
Node Class | Goblin.Engine.Scene Namespace