Goblin - A Platform for 3D AR and VR Applications

CameraNode.FrameMove Method (Node, Device, Matrix, Single)

Pass only the pos as the parentMatrix

public override void FrameMove(
   Node root,
   Device device,
   Matrix parentMatrix,
   float elapsedTime
);

See Also

CameraNode Class | Goblin.Engine.Scene Namespace | CameraNode.FrameMove Overload List