Goblin - A Platform for 3D AR and VR Applications
Node.FrameMove Method (Node, Device, Matrix, Single)
public virtual
void
FrameMove(
Node
root
,
Device
device
,
Matrix
parentMatrix
,
float
elapsedTime
);
See Also
Node Class
|
Goblin.Engine.Scene Namespace
|
Node.FrameMove Overload List