![]() | Is the node moving? |
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![]() | check for collisions |
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![]() | Has the node moved since it last collided with something? |
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![]() | Contains the mesh for the node if it has one |
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![]() | check for render |
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![]() | Overloaded. |
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![]() | Determines whether the specified Object is equal to the current Object. |
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![]() | Overloaded. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
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![]() | Gets the Type of the current instance. |
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![]() | Draw a frame and all child and sibling frames |
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![]() | Updates the combined transformation using the transformer |
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![]() | Overloaded. Update the frames matrices and combine it with it's parents |
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![]() | Creates a shallow copy of the current Object. |
DamagingNode Class | Goblin.Engine.Scene Namespace