Animated (inherited from Node) | Is the node moving? |
Bounds (inherited from Node) | |
Collidable (inherited from Node) | check for collisions |
CombinedTransformationMatrix (inherited from Node) | |
Damage | |
FrameFirstChild (inherited from Microsoft.DirectX.Direct3D.Frame) | |
FrameSibling (inherited from Microsoft.DirectX.Direct3D.Frame) | |
HasMoved (inherited from Node) | Has the node moved since it last collided with something? |
IsReal (inherited from Node) | |
MeshContainer (inherited from Microsoft.DirectX.Direct3D.Frame) | |
MyMeshCont (inherited from Node) | Contains the mesh for the node if it has one |
Name (inherited from Microsoft.DirectX.Direct3D.Frame) | |
Renderable (inherited from Node) | check for render |
RenderRealAsBlack (inherited from Node) | |
TransformationMatrix (inherited from Microsoft.DirectX.Direct3D.Frame) | |
Transformer (inherited from Node) |
AddXFile (inherited from Node) | |
AddXFileData (inherited from Node) | |
AppendChild (inherited from Node) | Overloaded. |
CombineTransformations (inherited from Node) | |
Dispose (inherited from Node) | |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
find (inherited from Node) | |
findFirst (inherited from Node) | |
FrameMove (inherited from Node) | Overloaded. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
getPosition (inherited from Node) | |
GetType (inherited from Object) | Gets the Type of the current instance. |
Hit | |
Render (inherited from Node) | Draw a frame and all child and sibling frames |
RenderCollisionSphere (inherited from Node) | |
RenderTrans (inherited from Node) | |
setAllCollidable (inherited from Node) | |
setAllRenderable (inherited from Node) | |
setCollidable (inherited from Node) | |
SetCombinedTransformations (inherited from Node) | Updates the combined transformation using the transformer |
SetMesh (inherited from Node) | |
setRenderable (inherited from Node) | |
stickOnHit | |
ToString (inherited from Node) | Overloaded. Update the frames matrices and combine it with it's parents |
Finalize (inherited from Microsoft.DirectX.Direct3D.Frame) | |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
DamagingNode Class | Goblin.Engine.Scene Namespace