Goblin - A Platform for 3D AR and VR Applications

DamagableNode Members

DamagableNode overview

Public Instance Constructors

DamagableNode Constructor

Public Instance Properties

Animated (inherited from Node) Is the node moving?
Bounds (inherited from Node) 
Collidable (inherited from Node) check for collisions
CombinedTransformationMatrix (inherited from Node) 
FrameFirstChild (inherited from Microsoft.DirectX.Direct3D.Frame) 
FrameSibling (inherited from Microsoft.DirectX.Direct3D.Frame) 
HasMoved (inherited from Node) Has the node moved since it last collided with something?
isAlive 
IsReal (inherited from Node) 
MeshContainer (inherited from Microsoft.DirectX.Direct3D.Frame) 
MyMeshCont (inherited from Node) Contains the mesh for the node if it has one
Name (inherited from Microsoft.DirectX.Direct3D.Frame) 
Renderable (inherited from Node) check for render
RenderRealAsBlack (inherited from Node) 
TransformationMatrix (inherited from Microsoft.DirectX.Direct3D.Frame) 
Transformer (inherited from Node) 

Public Instance Methods

AddXFile (inherited from Node) 
AddXFileData (inherited from Node) 
AppendChild (inherited from Node)Overloaded.  
CombineTransformations (inherited from Node) 
Damage 
Dispose (inherited from Node) 
Equals (inherited from Object) Determines whether the specified Object is equal to the current Object.
find (inherited from Node) 
findFirst (inherited from Node) 
FrameMove (inherited from Node)Overloaded.  
GetHashCode (inherited from Object) Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
getPosition (inherited from Node) 
GetType (inherited from Object) Gets the Type of the current instance.
Kill 
RenderDraw a frame and all child and sibling frames
RenderCollisionSphere (inherited from Node) 
RenderTrans (inherited from Node) 
setAllCollidable (inherited from Node) 
setAllRenderable (inherited from Node) 
setCollidable (inherited from Node) 
SetCombinedTransformations (inherited from Node) Updates the combined transformation using the transformer
SetMesh (inherited from Node) 
setRenderable (inherited from Node) 
ToString (inherited from Node)Overloaded. Update the frames matrices and combine it with it's parents

Protected Instance Methods

Finalize (inherited from Microsoft.DirectX.Direct3D.Frame) 
MemberwiseClone (inherited from Object) Creates a shallow copy of the current Object.

See Also

DamagableNode Class | Goblin.Engine.Scene Namespace