Current (inherited from Transformer) | |
Speed | How fast the bot moves (m/s) |
TurnSpeed | How well the bot corners (rad/s) |
Waypoint | Current position we are moving towards |
AddCollisionListener (inherited from Transformer) | |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
FrameMove | Called before each frame is rendered to allow us to update the position, state, etc. of the node |
GetCollisionPosition (inherited from Transformer) | |
GetDesiredPosition | Performs the physical motion |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
OnBeforeCollided | |
OnCollided | |
ToString (inherited from Object) | Returns a String that represents the current Object. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
ChaseAITransformer Class | Goblin.Engine.Scene Namespace