Goblin - A Platform for 3D AR and VR Applications

ChaseAITransformer Members

ChaseAITransformer overview

Public Instance Constructors

ChaseAITransformer Constructor

Public Instance Properties

Current (inherited from Transformer) 
Speed How fast the bot moves (m/s)
TurnSpeed How well the bot corners (rad/s)
Waypoint Current position we are moving towards

Public Instance Methods

AddCollisionListener (inherited from Transformer) 
Equals (inherited from Object) Determines whether the specified Object is equal to the current Object.
FrameMove Called before each frame is rendered to allow us to update the position, state, etc. of the node
GetCollisionPosition (inherited from Transformer) 
GetDesiredPosition Performs the physical motion
GetHashCode (inherited from Object) Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object) Gets the Type of the current instance.
OnBeforeCollided 
OnCollided 
ToString (inherited from Object) Returns a String that represents the current Object.

Protected Instance Methods

Finalize (inherited from Object) Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object) Creates a shallow copy of the current Object.

See Also

ChaseAITransformer Class | Goblin.Engine.Scene Namespace