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![]() | How fast the bot moves (m/s) |
![]() | How well the bot corners (rad/s) |
![]() | Current position we are moving towards |
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![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Called before each frame is rendered to allow us to update the position, state, etc. of the node |
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![]() | Performs the physical motion |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
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![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
ChaseAITransformer Class | Goblin.Engine.Scene Namespace