Goblin - A Platform for 3D AR and VR Applications

CompileUnitCollection.AddRange Method

Adds the elements of a CompileUnit array to the current CompileUnitCollection.

Overload List

Adds the elements of a CompileUnit array to the current CompileUnitCollection.

public virtual int AddRange(CompileUnit[]);

Adds the elements of another CompileUnitCollection to the current CompileUnitCollection.

public virtual int AddRange(CompileUnitCollection);

See Also

CompileUnitCollection Class | DDW.CSharp.Dom Namespace