Goblin - A Platform for 3D AR and VR Applications

CompileUnitCollection.AddRange Method (CompileUnit[])

Adds the elements of a CompileUnit array to the current CompileUnitCollection.

public virtual int AddRange(
   CompileUnit[] x
);

Parameters

x
The CompileUnit array whose elements should be added to the end of the CompileUnitCollection.

Return Value

The new Count of the CompileUnitCollection.

See Also

CompileUnitCollection Class | DDW.CSharp.Dom Namespace | CompileUnitCollection.AddRange Overload List