Goblin - A Platform for 3D AR and VR Applications

CompileUnitCollection.AddRange Method (CompileUnitCollection)

Adds the elements of another CompileUnitCollection to the current CompileUnitCollection.

public virtual int AddRange(
   CompileUnitCollection x
);

Parameters

x
The CompileUnitCollection whose elements should be added to the end of the current CompileUnitCollection.

Return Value

The new Count of the CompileUnitCollection.

See Also

CompileUnitCollection Class | DDW.CSharp.Dom Namespace | CompileUnitCollection.AddRange Overload List