Goblin - A Platform for 3D AR and VR Applications

ResourceCache.CreateFont Method (Device, Int32, Int32, FontWeight, Int32, Boolean, CharacterSet, Precision, FontQuality, PitchAndFamily, String)

Create a font object

public Font CreateFont(
   Device device,
   int height,
   int width,
   FontWeight weight,
   int mip,
   bool italic,
   CharacterSet charSet,
   Precision outputPrecision,
   FontQuality quality,
   PitchAndFamily pandf,
   string fontName
);

See Also

ResourceCache Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace | ResourceCache.CreateFont Overload List