Goblin - A Platform for 3D AR and VR Applications |
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ResourceCache.CreateFont Method (Device, Int32, Int32, FontWeight, Int32, Boolean, CharacterSet, Precision, FontQuality, PitchAndFamily, String)
Create a font object
public
Font CreateFont(
Device device,
int height,
int width,
FontWeight weight,
int mip,
bool italic,
CharacterSet charSet,
Precision outputPrecision,
FontQuality quality,
PitchAndFamily pandf,
string fontName);
See Also
ResourceCache Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace | ResourceCache.CreateFont Overload List