FrameworkMesh
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Overloaded. Initializes a new instance of the FrameworkMesh class. |
IsUsingMaterials | Should the mesh be rendered with materials |
LocalMesh | Returns the local memory mesh |
NumberMaterials | Number of materials in mesh |
SystemMesh | Returns the system memory mesh |
ComputeBoundingSphere | Compute a bounding sphere for this mesh |
Create | Create the mesh data |
CreateMaterials | Create the materials for the mesh |
Dispose | Cleans up any resources required when this object is disposed |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
GetMaterial | Gets a material from the mesh |
GetTexture | Gets a texture from the mesh |
GetType (inherited from Object) | Gets the Type of the current instance. |
Render | Overloaded. Renders this mesh |
SetVertexDeclaration | Updates the mesh to a new vertex declaration |
SetVertexFormat | Updates the mesh to a new vertex format |
ToString (inherited from Object) | Returns a String that represents the current Object. |
FrameworkMesh Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace