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Overloaded. Initializes a new instance of the FrameworkMesh class. |
![]() | Should the mesh be rendered with materials |
![]() | Returns the local memory mesh |
![]() | Number of materials in mesh |
![]() | Returns the system memory mesh |
![]() | Compute a bounding sphere for this mesh |
![]() | Create the mesh data |
![]() | Create the materials for the mesh |
![]() | Cleans up any resources required when this object is disposed |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets a material from the mesh |
![]() | Gets a texture from the mesh |
![]() | Gets the Type of the current instance. |
![]() | Overloaded. Renders this mesh |
![]() | Updates the mesh to a new vertex declaration |
![]() | Updates the mesh to a new vertex format |
![]() | Returns a String that represents the current Object. |
FrameworkMesh Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace