Goblin - A Platform for 3D AR and VR Applications

FrameworkMesh Members

FrameworkMesh overview

Public Instance Constructors

FrameworkMesh Overloaded. Initializes a new instance of the FrameworkMesh class.

Public Instance Properties

IsUsingMaterialsShould the mesh be rendered with materials
LocalMeshReturns the local memory mesh
NumberMaterialsNumber of materials in mesh
SystemMeshReturns the system memory mesh

Public Instance Methods

ComputeBoundingSphereCompute a bounding sphere for this mesh
CreateCreate the mesh data
CreateMaterialsCreate the materials for the mesh
DisposeCleans up any resources required when this object is disposed
Equals (inherited from Object) Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object) Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.
GetMaterialGets a material from the mesh
GetTextureGets a texture from the mesh
GetType (inherited from Object) Gets the Type of the current instance.
RenderOverloaded. Renders this mesh
SetVertexDeclarationUpdates the mesh to a new vertex declaration
SetVertexFormatUpdates the mesh to a new vertex format
ToString (inherited from Object) Returns a String that represents the current Object.

See Also

FrameworkMesh Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace