Goblin - A Platform for 3D AR and VR Applications

FrameworkMesh.CreateMaterials Method 

Create the materials for the mesh

public void CreateMaterials(
   string folder,
   Device device,
   GraphicsStream adjacency,
   ExtendedMaterial[] materials
);

See Also

FrameworkMesh Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace