Goblin - A Platform for 3D AR and VR Applications

Framework.CreateDeviceFromSettings Method (DeviceSettings, Boolean)

Tells the framework to change to a device created from the passed in device settings If CreateWindow() has not already been called, it will call it with the default parameters. Instead of calling this, you can call CreateDevice() or SetDevice()

public void CreateDeviceFromSettings(
   DeviceSettings deviceSettings,
   bool preserveInput
);

See Also

Framework Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace | Framework.CreateDeviceFromSettings Overload List