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Initializes a new instance of the FirstPersonCamera class. |
![]() | Returns the location of the eye |
![]() | Is the camera being 'dragged' at all? |
![]() | Is the left mouse button down |
![]() | Is the middle mouse button down |
![]() | Is the right mouse button down |
![]() | Is position movement enabled |
![]() | Returns the look at point of the camera |
![]() | Returns the projection transformation matrix |
![]() | Returns the view transformation matrix |
![]() | Determines whether the specified Object is equal to the current Object. |
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![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Call this from your message proc so this class can handle window messages |
![]() | Reset the camera's position back to the default |
![]() | Calculates the projection matrix based on input params |
![]() | Enable or disable each of the mouse buttons for rotation drag. |
![]() | Client can call this to change the position and direction of camera |
![]() | Returns a String that represents the current Object. |
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![]() | Clamps V to lie inside boundaries |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
![]() | Figure out the mouse delta based on mouse movement |
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FirstPersonCamera Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace