Goblin - A Platform for 3D AR and VR Applications

FirstPersonCamera Class

Simple first person camera class that moves and rotates. It allows yaw and pitch but not roll. It uses keyboard and cursor to respond to keyboard and mouse input and updates the view matrix based on input.

For a list of all members of this type, see FirstPersonCamera Members.

System.Object
   Microsoft.Samples.DirectX.UtilityToolkit.Camera
      Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera

public class FirstPersonCamera : Camera

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Requirements

Namespace: Microsoft.Samples.DirectX.UtilityToolkit

Assembly: Goblin.Engine (in Goblin.Engine.dll)

See Also

FirstPersonCamera Members | Microsoft.Samples.DirectX.UtilityToolkit Namespace