![]() |
Initializes a new instance of the MyMeshContainer class. |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | Total number of attributes this mesh container contains |
![]() | Total number of influences this mesh container contains |
![]() | Total number of palette entries this mesh container contains |
![]() | |
![]() | |
![]() |
![]() | |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | |
![]() | |
![]() | |
![]() | Retrieve the bone combinations used for this container |
![]() | |
![]() | Retrieve the animation frames used for this container |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | |
![]() | Retrieve the offset matrices used for this container |
![]() | Retrieve the textures used for this container |
![]() | |
![]() | Gets the Type of the current instance. |
![]() | Overloaded. |
![]() | Render a mesh container |
![]() | An attempt to implement Mesh.DrawSubset() so that we could draw a face with a different color. |
![]() | |
![]() | |
![]() | Overloaded. |
![]() | Set the bone combinations used for this container |
![]() | |
![]() | Set the animation frames used for this container |
![]() | |
![]() | Set the offset matrices used for this container |
![]() | Set the textures used for this container |
![]() | Returns a String that represents the current Object. |
![]() | |
![]() | Creates a shallow copy of the current Object. |
MyMeshContainer Class | Goblin.Engine.Scene Namespace