Goblin - A Platform for 3D AR and VR Applications

MyMeshContainer.Init Method (Device, String, String, Mesh, GraphicsStream, ExtendedMaterial[], String)

public void Init(
   Device device,
   string name,
   string directory,
   Mesh mesh,
   GraphicsStream adjacency,
   ExtendedMaterial[] materials,
   string indent
);

See Also

MyMeshContainer Class | Goblin.Engine.Scene Namespace | MyMeshContainer.Init Overload List