Goblin - A Platform for 3D AR and VR Applications
MyMeshContainer.Init Method (Device, String, String, Mesh, GraphicsStream, ExtendedMaterial[], String)
public
void
Init(
Device
device
,
string
name
,
string
directory
,
Mesh
mesh
,
GraphicsStream
adjacency
,
ExtendedMaterial[]
materials
,
string
indent
);
See Also
MyMeshContainer Class
|
Goblin.Engine.Scene Namespace
|
MyMeshContainer.Init Overload List