Goblin - A Platform for 3D AR and VR Applications

Engine.IsDeviceAcceptable Method 

Called during device initialization, this code checks the device for some minimum set of capabilities, and rejects those that don't pass by returning false.

public bool IsDeviceAcceptable(
   Caps caps,
   Format adapterFormat,
   Format backBufferFormat,
   bool windowed
);

Implements

IDeviceCreation.IsDeviceAcceptable

See Also

Engine Class | Goblin.Engine Namespace