Abstract
Filtering is critical for representing image-based
detail, such as textures or normal maps, across a variety of
scales. While mipmapping textures is commonplace, accurate normal map
filtering remains a challenging problem because of nonlinearities in
shading--we cannot simply average nearby surface normals. In this
paper, we show analytically that normal map filtering can be
formalized as a spherical convolution of the normal distribution
function (NDF) and the BRDF, for a large class of common BRDFs such as
Lambertian, microfacet and factored measurements. This theoretical
result explains many previous filtering techniques as special cases,
and leads to a generalization to a broader class of measured and
analytic BRDFs. Our practical algorithms leverage a significant body
of previous work that has studied lighting-BRDF convolution. We show
how spherical harmonics can be used to filter the NDF for Lambertian
and low-frequency specular BRDFs, while spherical von Mises-Fisher
distributions can be used for high-frequency materials.
@article{HSRG07,
author = {Charles Han and Bo Sun and Ravi Ramamoorthi and Eitan Grinspun},
title = {Frequency Domain Normal Map Filtering},
journal = {ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007)},
year = {2007},
volume = {26},
number = {3},
pages = {28}
}
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Updated: June 9, 2008