Bettina Schlager
HCI Engineer, building interfaces for how people learn and train with AI
Currently Member of Technical Staff at Liquid AI
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I build 3D and 2D interfaces that help people learn and train with AI. What drives me is understanding the
human in the loop: how people actually learn, work, and make decisions alongside AI. Currently I'm a Member
of Technical Staff at Liquid AI, where I bring that to model customization, building the tools people use to
shape and steer AI models. Previously I earned a graduate degree in Computer Science at Columbia,
researching with Steven Feiner, prototyped for
Apple Vision Pro, and completed my B.Sc. and M.Sc. in Visual Computing at TU Wien, working with
Hannes Kaufmann
and Anton Fuhrmann.
Selected Work
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PTG — Perceptually-Enabled Task Guidance (2022–2026)
An AR assistant that guides you through complex tasks without getting in the way.
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View Management (2022–2026)
Laying out 3D content in AR so virtual labels stay readable and never block what matters.
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MilGeoVA (2019–2021)
A VR system for analyzing terrain and planning together on shared 3D maps.
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Viennese Opera in VR (2021)
Previewing stage lighting in VR so designers can light a scene before building it.
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Virtual Fire Fighting (2017–2020)
An immersive simulation that teaches how fire and smoke spread indoors, safely.
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Motor Sound Visualization (2017)
Mobile AR that lets you hear and see an engine's acoustics in real time.
Publications
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Designing Non-Humanoid Virtual Assistants for Task-Oriented AR Environments
IEEE VR 2024 Poster (Runner-Up)
Bettina Schlager, Steven K. Feiner
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Visual Guidance for Infant Lumbar Puncture Training in XR
IEEE VR 2024 Demo
P. Sukumar, S. Ananth, D. Kessler, R. Maniker, R. Friberg, R. Gopalakrishnan, Bettina Schlager, S. Feiner
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The Potential of VR-based Tactical Resource Planning on Spatial Data
IEEE VR 2022 Paper
M. L. Medeiros, Bettina Schlager, K. Krösl, A. Fuhrmann
Teaching
- User Interface Design for Generative AI (2024, Columbia)
- Virtual Reality & Augmented Reality Seminar (2023, Columbia)
- 3D User Interfaces & Augmented Reality (2023, Columbia)
- Computer Vision (2018–2020, TU Wien)
- Introduction to Visual Computing (2017–2018, TU Wien)