#include "keyboard_ctrl.h"
#include "time.h"

#define NUM_SCAN_CODES  102
//#define dRegMax 5
//#define motionNum 8

//char direction;
//int directionCount=0;
//int holdCount=0;

int keyCode;

////////////////////////////////////////////////////////////////////
// Table of scan code, make code and their corresponding values 
// These data are useful for developing more features for the keyboard 
//
alt_u8 *key_table[NUM_SCAN_CODES] = {
  "A", "B", "C", "D", "E", "F", "G", "H",
  "I", "J", "K", "L", "M", "N", "O", "P",
  "Q", "R", "S", "T", "U", "V", "W", "X",
  "Y", "Z", "0", "1", "2", "3", "4", "5",
  "6", "7", "8", "9", "`", "-", "=", "\\",
  "BKSP", "SPACE", "TAB", "CAPS", "L SHFT", "L CTRL", "L GUI", "L ALT",
  "R SHFT", "R CTRL", "R GUI", "R ALT", "APPS", "ENTER", "ESC", "F1",
  "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9",
  "F10", "F11", "F12", "SCROLL", "[", "INSERT", "HOME", "PG UP",
  "DELETE", "END", "PG DN", "U ARROW", "L ARROW", "D ARROW", "R ARROW", "NUM",
  "KP /", "KP *", "KP -", "KP +", "KP ENTER", "KP .", "KP 0", "KP 1",
  "KP 2", "KP 3", "KP 4", "KP 5", "KP 6", "KP 7", "KP 8", "KP 9",
  "]", ";", "'", ",", ".", "/"
};

alt_u8 ascii_codes[NUM_SCAN_CODES] = {
  'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
  'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
  'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
  'Y', 'Z', '0', '1', '2', '3', '4', '5',
  '6', '7', '8', '9', '`', '-', '=', 0,
  0x08, 0, 0x09, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0x0A, 0x1B,
  0, 0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, '[', 0, 0,
  0, 0x7F, 0, 0, 0, 0, 0, 0,
  0, '/', '*', '-', '+', 0x0A, '.', '0', '1',
  '2', '3', '4', '5', '6', '7', '8', '9',
  ']', ';', '\'', ',', '.', '/'
};

alt_u8 single_byte_make_code[NUM_SCAN_CODES] = {
  0x1C, 0x32, 0x21, 0x23, 0x24, 0x2B, 0x34, 0x33,
  0x43, 0x3B, 0x42, 0x4B, 0x3A, 0x31, 0x44, 0x4D,
  0x15, 0x2D, 0x1B, 0x2C, 0x3C, 0x2A, 0x1D, 0x22,
  0x35, 0x1A, 0x45, 0x16, 0x1E, 0x26, 0x25, 0x2E,
  0x36, 0x3D, 0x3E, 0x46, 0x0E, 0x4E, 0x55, 0x5D,
  0x66, 0x29, 0x0D, 0x58, 0x12, 0x14,    0, 0x11,
  0x59,    0,    0,    0,    0, 0x5A, 0x76, 0x05,
  0x06, 0x04, 0x0C, 0x03, 0x0B, 0x83, 0x0A, 0x01,
  0x09, 0x78, 0x07, 0x7E, 0x54,    0,    0,    0,
  0,    0,    0,    0,    0,    0,    0, 0x77,
  0, 0x7C, 0x7B, 0x79,    0, 0x71, 0x70, 0x69,
  0x72, 0x7A, 0x6B, 0x73, 0x74, 0x6C, 0x75, 0x7D,
  0x5B, 0x4C, 0x52, 0x41, 0x49, 0x4A };

alt_u8 multi_byte_make_code[NUM_SCAN_CODES] = {
  0, 0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0, 0x1F, 0,
  0, 0x14, 0x27, 0x11, 0x2F, 0, 0, 0,
  0, 0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0x70, 0x6C, 0x7D,
  0x71, 0x69, 0x7A, 0x75, 0x6B, 0x72, 0x74, 0,
  0x4A, 0, 0, 0, 0x5A, 0, 0, 0,
  0, 0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0 };
////////////////////////////////////////////////////////////////////

// States for the Keyboard Decode FSM 
typedef enum
  {
    STATE_INIT,
    STATE_LONG_BINARY_MAKE_CODE,
    STATE_BREAK_CODE ,
    STATE_DONE 
  } DECODE_STATE;

//helper function for get_next_state
alt_u8 get_multi_byte_make_code_index(alt_u8 code)
{
  alt_u8 i;
  for (i = 0; i < NUM_SCAN_CODES; i++ ) {
    if ( multi_byte_make_code[i] == code )
      return i;
  }
  return NUM_SCAN_CODES;
}

//helper function for get_next_state
alt_u8 get_single_byte_make_code_index(alt_u8 code)
{
  alt_u8 i;
  for (i = 0; i < NUM_SCAN_CODES; i++ ) {
    if ( single_byte_make_code[i] == code )
      return i;
  }
  return NUM_SCAN_CODES;
}

//helper function for read_make_code
/* FSM Diagram (Main transitions)
 * Normal bytes: bytes that are not 0xF0 or 0xE0
 ______ 
 |     |                                   
 |     |
 |    INIT ------ 0xF0 ----> BREAK CODE
 |     |                     /  |
 |     |                    /   |
 |    0xE0                 /    |
 Normal |                  /    Normal
 |     |      ----0xF0--->      |
 |     V     /                  |
 |    LONG  /                   V
 | MAKE/BREAK --- Normal ----> DONE
 |    CODE                       ^
 X-------------------------------|

*/

DECODE_STATE get_next_state(DECODE_STATE state, 
                alt_u8 byte,
                KB_CODE_TYPE *decode_mode,
                alt_u8 *buf)
{            
  int P1_motion = (byte == UP1 || byte == DOWN1 || byte == LEFT1 || byte == RIGHT1);
  int P1_action = (byte == ACTION_A1 || byte == ACTION_B1 || byte == ACTION_C1 || byte == ACTION_D1);
  
  int P2_motion = (byte == UP2 || byte == DOWN2 || byte == LEFT2 || byte == RIGHT2);
  int P2_action = (byte == ACTION_A2 || byte == ACTION_B2 || byte == ACTION_C2 || byte == ACTION_D2);
  
  DECODE_STATE next_state = STATE_INIT;
  alt_u16 idx = NUM_SCAN_CODES;
  
  switch (state) {
  case STATE_INIT:
    if ( byte == 0xE0 ) {
      next_state = STATE_LONG_BINARY_MAKE_CODE;
    } else if (byte == 0xF0) {
      next_state = STATE_BREAK_CODE;
    } else {
      next_state = STATE_INIT;
      idx = get_single_byte_make_code_index(byte);
      
      if ( (idx < 40 || idx == 68 || idx > 79) && ( idx != NUM_SCAN_CODES ) ) {
           *decode_mode = KB_ASCII_MAKE_CODE;
           *buf= 'x';
            //printf("Key code is %d\n",keyCode);
            if(P1_action || P1_motion){
               //if(keyCode==P1_previousKey)
               P1_holdBuf[keyCode]+=1; 
                    
               *buf= keyCode;//ascii_codes[idx];
               next_state = STATE_DONE;
               
               *decode_mode = P1_PRESS_CODE;
               
               //P1_previousKey=keyCode;
            }
            
      }
      else {
           *decode_mode = KB_BINARY_MAKE_CODE;
           *buf = byte;
      }
      next_state = STATE_DONE;
    }
    break;
  case STATE_LONG_BINARY_MAKE_CODE:
    if ( byte != 0xF0 && byte!= 0xE0) {
      *decode_mode = KB_LONG_BINARY_MAKE_CODE;
      *buf = 'x';
      
      if(P2_action || P2_motion){
          //if(keyCode==P2_previousKey)
          P2_holdBuf[keyCode]+=1;  
                       
          *buf= keyCode;//ascii_codes[idx];           
          *decode_mode = P2_PRESS_CODE;
          
          //P2_previousKey=keyCode;
      }
      
      next_state = STATE_DONE;
    } else {
      next_state = STATE_BREAK_CODE;
    }
    break;
  case STATE_BREAK_CODE:
    if ( byte != 0xF0 && byte != 0xE0) {
      *decode_mode = KB_BREAK_CODE;
   
      if(P1_action || P1_motion){
         P1_holdBuf[keyCode]=0;
                
         *buf= keyCode;
         next_state = STATE_DONE;
               
         *decode_mode = P1_RELEASE_CODE;
      }   
      
      if(P2_action || P2_motion){
         P2_holdBuf[keyCode]=0;  
                
         *buf= keyCode;
         next_state = STATE_DONE;
               
         *decode_mode = P2_RELEASE_CODE;
      } 
                   
      next_state = STATE_DONE;
    } else {
      next_state = STATE_BREAK_CODE;
    }
    break;
  default:
    *decode_mode = KB_INVALID_CODE;
    next_state = STATE_INIT;
  }
  return next_state;
}

/*
void get_motion_code(alt_u8 *buf){
    int i,j,matchCount;
    //printf("\n dReg is %s \n",dReg);
    *buf='0';
    for(i=0;i<motionNum;i++){
        matchCount=0;
        for(j=0;j<directionCount+1;j++){
            //printf("\n motion_table is %c \n",motion_table[i][j]);
            if (dReg[j]!= motion_table[i][j])
                break;
            matchCount++;
        } 
        if(matchCount==directionCount+1){
            *buf=motion_code_table[i];
            break;  
        }           
    }    
}
*/

void read_make_code(KB_CODE_TYPE *decode_mode, int *buf)
{
  alt_u8 byte = 0;
  //int status_read =0;
  *decode_mode = KB_INVALID_CODE;
  DECODE_STATE state = STATE_INIT;
  do {
    while (!IORD_8DIRECT(DE2_PS2_INST_BASE, 0));/* Poll the status */
       byte = IORD_8DIRECT(DE2_PS2_INST_BASE, 4);
    
    //printf("Byte is %x\n",byte);  
    switch(byte){
       case UP1:    keyCode=1;break;
       case DOWN1:  keyCode=2;break;
       case LEFT1:  keyCode=3;break;
       case RIGHT1: keyCode=4;break;
       case ACTION_A1: keyCode=5;break;
       case ACTION_B1: keyCode=6;break;
       case ACTION_C1: keyCode=7;break;
       case ACTION_D1: keyCode=8;break;
       
       
       case UP2:    keyCode=1;break;
       case DOWN2:  keyCode=2;break;
       case LEFT2:  keyCode=3;break;
       case RIGHT2: keyCode=4;break;
       case ACTION_A2: keyCode=5;break;
       case ACTION_B2: keyCode=6;break;
       case ACTION_C2: keyCode=7;break;
       case ACTION_D2: keyCode=8;break;
       
       default:
          
       
       keyCode=0;                    
    }

    
    state = get_next_state(state, byte, decode_mode, buf);
  } while (state != STATE_DONE);
}

