Abstract for group Scrabble We have decided to implement the Super Scrabble project as our final project. This project is being managed by Bob Reiss, who we have not yet been able to get into contact with regarding specific details of the project. Nonetheless we have a pretty good idea of the general specifications that are required from discussing them with Professor Edwards after class on Thursday, February 17. The basic outline of the project is an electronic timer and scorer for an extension of the classic boardgame, Scrabble, known as "Super Scrabble." Thus, the unit needs to have a means of displaying the time remaining and the scores of each player. Also, there needs to be a way of inputting placed words and ending a player's turn. Some members of our group have programmed using PICs in the past, and we believe that they provide a reasonable method for accomplishing this task. The designs that Prof. Edwards showed us in class indicate the Mr. Reiss wants to use LEDs for displaying the info, but we believe that this would be more reasonable to do with LCDs because of power consumption concerns. We have looked at some preliminary costs for these items, but will need to discuss them further with the client in order to determine the acceptable cost levels. The actual chip to be used (e.g. PIC16 family or PIC18 family) will depend on the number of lines of I/O required for the peripherals included in the final design. We believe that there are a few things that can be done to make the interface smoother than what has already been proposed. We think that it would be useful to include "soft keys" in the interface in order to make it easier to manipulate the user interface. These keys would be similar to the buttons that appear on most modern cell phones, and have a different function depending on the context. For example, on one screen you might want to allow the user to select a specific player using the soft keys, while on another you might want to input that a player's turn has ended. This would contribute to a smoother user interface. Another idea that we've had for smoothing the user interface is the inclusion of a directional pad. This could be used as a simpler way to input player names into the device by highlighting a specific letter and then selecting it, in a similar manner to the way that high scores were added to old arcade machines. We have also considered the idea of including a turnable knob to scroll through different pieces of information (much like a mouse wheel). We have attached two different prototype design ideas, which we intend to discuss with Bob Reiss once we get into contact with him. One includes a full alphanumeric keypad (which, as far as we can tell so far, is rather expensive on the order of $50+). The other design implements the directional pad solution proposed above, primarily to address this cost concern.