ChromeSpeed 4455
Keywords: computer game, 3d graphics, vehicular deathmatch, georgia tech
Fall 2003
Fall 2003
Creators
- : Lead Programmer
- : Lead Programmer
- : Graphics, Music, and Level Design
- : Level Design
Description
ChromeSpeed is a networked, multiplayer vehicular deathmatch game developed in under 4 months by Fusion Paradigm Studios. Players join a server and battle it out in an urban environment, flying one of two very different aircraft. With intuitive controls, fast speeds, and exciting gameplay, ChromeSpeed delivers a solid gaming experience for those looking for a quick, arcade-style game without requiring a long time-commitment.
Features:
- Networked multiplayer gameplay
- Choose from two different ships: the fast-and-weak Shark or the slow-and-strong Ray
- Urban map with lots of buildings to dodge through for an exciting game
- Fire guided or unguided missiles to destroy your opponents
- When firing guided missiles, enjoy your opponent's annihilation courtesy of the MissileCam
- Missile alerts warn you on incoming missiles
- Choose between 4 different voicepacks with over 50 sounds each to taunt your enemies before (and after) killing them
- Featuring original music written and performed by Sanin Rahman
- Listen to your own music if you prefer, using the open source ogg vorbis standard.
- Fully customizable controls
Images
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Title screen:
This is where it all begins.
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A view of the city:
We are in the future, with buildings of all different types. Our plane's cockpit contains counters for frags and deaths, a health bar, and a radar showing enemies.
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Firing a missile:
All vehicles are armed with high-speed missiles as the primary weapons. Here, we've just fired one at the enemy.
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Watching the missile cam:
If you fire a missile while aimed close enough to a target, the missile becomes a guided missile. It will try to follow the target as it moves, although it's not still not guaranteed to hit. As a bonus, guided missiles enable the MissileCam on the attacker's cockpit, showing the view from the missile's point of view.
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Enemy sighted!:
Later in the game, we look for the enemy so we can have a good old-fashioned dogfight. Tally ho!
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Fire!:
We let loose another missile.
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Missile alert!:
If you're unlucky enough to be on the receiving end of a guided missile, you'll receive a missile alert at the top of your heads-up display.
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Collision course:
Two missiles fired by the two players approach each other. What will happen next?
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Impending danger:
Uh-oh! The missiles missed each other and both are in guided mode, closing in on their respective targets.
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Who will get hit first?:
This will determine the game!
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Collision imminent!:
Looks like we've found the loser -- soon to be wiped out.
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Vehicle destroyed!:
That's all she wrote! GG. Rematch?
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Audio
ChromeSpeed 4455 Theme Song:
The theme song for ChromeSpeed 4455, composed and performed by Sanin Rahman (mp3 format).
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Videos
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In-Game Video:
This video showcases our game. It is composed entirely of in-game footage. Uses the MS-MPEG4 codec for compression.
Youtube link |












