kar: lets talk about the improvements.. peter: our player sweeps the board. kar: lets try some games. kar: what do ppl think. Would having more players help or not. zz: I think it'll make it easier kar: the amount of info is following a logarithmic pattern since whenever players meet they are "doubling" their info. so we'll need to have tournaments with small and large no. of players. hari: the number of players as well as the size of the board matters. bigger boards mean more searching. zz: can we have a convention for moving, i.e. which player moves when the players are next to each other. we have the convention that the player on the larger numbered direction moves. bogdan: we can have multiple players waiting for each other. andy: if you see a neighbour flip a coin and move probabilistically kar: but it takes time. john: I'd like to make an argument about not having a convention to move since there maybe choice which is better but not according to the convention. sasha: we can hang around the place and do something random. akash: all the moves are simultaneous, so the one in the middle would always move when three players are in a line. kar: lets play some other players. group9 comments? deepti: Our player has a probability of moving randomly and moving in a fixed direction around the board.  We added features into our player such as most valuable player stays still after a certain number of rounds until it meets someone; we fixed the problem of swapping; and we do not go back and meet the same friend again.  We also checked to see if meeting a friend again after meeting some players makes a difference, but it did not change the result by much. kar: lets do group 1 becky: at first they go horizontal and then diagonal. kar: player 2. you have some blues and reds. zz: are the horizontal and vertical roles random? sasha: yes. vipul: how do they decide when to stop? lawrence: we check the trail. miguel: we can have a timestamps with the trail information. kar: I think that'll be too specific an information to add. deepti: why dont we have a decaying trail? kar: lets move to another topic. lets try some more players. kar: group 3 vipul: our players go vertical and horizontal kar: group4 zz: same strategy as everyone else. john: if you're looking for trail information and following, what if on a large board and the board is dirty. kar: group6 miguel: we put a bound on the number of chase moves when one player is trying to get information from another player kar: lets see player 7 pv: same thing (horizontal, vertical) kar: lets have all players. zz: did we have any convention about timeouts. kar: lets try player 5. bogdan: our players move vertical and horizontal and then learn the board and adapt. kar: lets try another all player games. looks like there's a lot of scope for improvement. peter: not everyone is doing horizontal-vertical players. kar: lets talk about deliverables. zz: bring more ideas... eric: if everyone submitted a player which does not do horizontal-vertical at all. becky: i think thats a little unfocussed. eric: the only reason I said that eventually every player is going to evolve their player on the same lines where there can be deadlocks. bb: maybe we can focus on the single player kar: how about everybody submit a revised player where there is some thing to deal with multiplayer game (deadlocks etc.). hari: i have a question on scoring. kar: each player gets the same score equal to the number of rounds.