kar: let every group list their favorite parameters and we'll have atleast one tournament per configuration. m n p q v 1 50 50 .005 .01 2 100 100 .02 .2 7 3 40 40 .008 .002 2 4 5 40 40 .005 .002 6 75 75 .002 0 7 25 25 8 50 50 9 50 50 .005 0 kar: we'll run multiple tournaments for each configuration to eliminate the random factors. kar: we'll stick to 5000 rounds as the maximum. kar: we'll include some of last years players. Black Plague Hunters and Farmers Kill Kill Kill kar: this is the last discussion class. any new ideas !! pv: at the beginning the situation is different, so we reproduce a lot and spread in the beginning. becky: we noticed that all players were spreading a lot in the beginning. mss: one thing is spreading and the second thing is staying away from friends. we tried to combine these effects. jeff: we did something similar, but by estimating the density of the board. hari: we reproduce in a spiral motion. zz: have you thought of anyone else impersonating you guys. miguel: there's a 2-3 turn handshaking for communication, so its quite unlikely. suv: if you're just sending information about food to everyone, wont all your players cluster around that food ? miguel: the idea is to transform into a farm if the conditions are good. pavan: we tried the offline training method to utilize the food density. kar: how much offline training was needed. sov: we just ran about 15-20 games but the results were consistent. kar: if there are no new ideas, lets think about older ideas. Can you comment about which ideas blossomed and which ideas didnt pan out.. chris: all the last years reports said that estimating p and q was too hard. but I think its not that difficult and lot of current groups are doing it. john: we dont really care about p and q, but just the distance to food. bb: other thing we did was that a newborn player, we make it aggressive. but we still dont know whether it was beneficial or not. rean: we tried some genetic algorithms as mentioned by most groups last year. also some adaptive players, but found that the adaptive phase doesnt necessarily converge. bogdan: we had two organisms come together and meet and exchange information and the children would be mixed. kar: any other ideas ? suv: initially we thought the organisms would start as a farm, but we found it impractical in the actual tournaments. sov: we found that dormancy is OK. mss: we also keep track of food history. kar: I'll ask each of you to name a group which'll do well in the tournament. jeff: I think Group8 deepti: Group7 Ratul: I agree with Deepti Rob: I would go with 7 too sov: I would choose group8 sasha: I would say group8 as well. they did well in harsh conditions. pj: 8 alph: 8. they're really good finding food. vipul: 8. initially they swarm and then they convert conservative. andy: 7 james: 7 chris: 7 bc: 1. this is the only group which cares about learning. suv: 1. because they estimate p and q which is good. john: 8, for all the above reasons. rean: 8 bb: g7 akash: 8 becky: 7. I like the grid pattern pv: 7 miguel: 7 mss: 7. they also do well in harsh conditions. andrey: 1 peter: 7 anya: 7 hari: 7 eric: 7 kar: lets talk about presentations. miguel: is pdf okay for the report ? kar: looking back at the project, last years' students thought there was lot of interesting space to be explored. miguel: I think last year everyone jumped up quickly and tried to estimate p and q, but ultimately said it was a bad idea. kar: dont forget to acknowledge other people's ideas and code if you borrowed. kar: the next three problems are going to be new but that does not mean they're going to be more difficult. mss: we were constantly trying to make the organism adapt to all kind of conditions but I would say its much much easier to concentrate on one kind of condition. kar: any other parting thoughts ? Ratul: maybe next time make them carnivorous.