COMS W4170 provides a general introduction to the theory and practice of user interface design. The fundamental question that we will try to answer is, “How can we create high-quality user interfaces?” Our emphasis will be on the design of 2D graphical user interfaces. We will survey the basic technologies available and the techniques that have been developed for (or have given rise to) them, and will study several important paradigms for how these techniques can be woven into a coherent dialogue. This will provide a framework within which we can analyze existing user interfaces and design new ones.
Grading will be based on written assignments (12%, 15%, 15%), a final exam (24%), a final project (30%), and class participation (4%). Although this is not primarily a “programming class,” programming will be required, with an emphasis on design and analysis.
The course prerequisite is COMS W313X (Data Structures [and Algorithms]) or equivalent. No previous academic experience with either user interface design or graphics is assumed. However, you are expected to be comfortable with computers and object-oriented programming, and able to learn a new language and programming environment relatively quickly.
Yilan He (yh2961 [AT] columbia [DOT] edu) is currently an MS student in CS. She has experience in web design and development and is interested in human–computer interaction. She will hold office hours Thursday 10:00am–12:00pm in the TA/CA Help Room.
Daniel Li (daniel.li [AT] columbia [DOT] edu) has a BSc and MSc in EE & CS from UC Berkeley and is currently a PhD student in CS. His research area is in machine learning and computational biology. He will hold office hours Wednesday 5–7pm in 506 CSB.
Sam Siu (ss4313 [AT] columbia [DOT] edu) has a BA in CS from Columbia and is currently an MS student in CS. Her interests include augmented reality, virtual reality, machine learning, and the intersection of theatre and computer science. She will hold office hours Wednesday10:30am–12:30pm in 6LE3 Schapiro CEPSR (212-939-7101).
Ben Shneiderman, Catherine Plaisant, Maxine Cohen, Steven Jacobs, Niklas Elmqvist, and Nicholas Diakopoulos. Designing the User Interface: Strategies for Effective Human–Computer Interaction, Sixth Edition. Addison-Wesley, 2017, ISBN-13: 9780134380384. (Recommended.)
William Buxton. Sketching User Experiences: Getting the Design
Right and the Right Design. Elsevier/Morgan Kaufman, 2007.
Electronic copy available free to Columbia IP addresses: https://clio.columbia.edu/catalog/12607387.
(Recommended.)
Additional reading material will be announced in the syllabus and in class.
Here are some places to learn about the software we will be using:
Course material will be found on the web through Courseworks, and the syllabus and assignments will be linked through http://www.cs.columbia.edu/graphics/courses/csw4170.
Anything turned in past the start of class until midnight the next day is one day late. Every (partial) day thereafter that an assignment is late, including weekends and holidays, counts as an additional late day.
Absolutely no late work will be accepted beyond that accounted for by your late days. If you're not done on time, please be sure to turn in whatever you have completed on time to receive partial credit. Now, please go back and read this section over again!
For example, this means that if you use GitHub (or any similar facility) to maintain material for an individual or team assignment, you must use a private repository whose access is appropriately restricted. (Note that the GitHub Student Developer Pack is free for registered students and includes a "Personal" GitHub plan that allows the creation of unlimited private repositories.)