tournament 2, player 1

"* / - white_edges + / - white_edges - - 10 black_edges / black_corners / white_edges black black_near_corners - white_near_corners black_corners black_near_corners black_adjacent_empty"



tournament 2, player 2

"- * - + + / black_edges white white black * + + black white_near_corners * / - + white_edges white_near_corners + black_near_corners 10 / + white white_adjacent_empty + 10 black_near_corners - - white_adjacent_empty black * white_near_corners black_near_corners - * white_adjacent_empty white_near_corners black_corners black_near_corners white_adjacent_empty"



tournament 2, player 3

"- black_adjacent_empty + + - black_corners black_edges * black black_edges / * white_edges black - black_adjacent_empty white_near_corners"



tournament 2, player 4

"+ * - white_adjacent_empty black_corners / - * white_corners white * white_edges white_edges / - black black_near_corners * black_corners white_corners - 10 + + + white_adjacent_empty black_near_corners + black_edges white_near_corners - 10 black_near_corners"



tournament 2, player 5

"- + white white_corners / black_corners white_adjacent_empty"



tournament 2, player 6

"- + - white_corners white_near_corners - / 10 black_edges - white_edges white_edges - white_edges + * / white_corners black_near_corners black_adjacent_empty white_corners"



tournament 2, player 7

"- - * white_corners black_adjacent_empty / * black_near_corners black_near_corners white_edges + / + black_edges black_near_corners * black_adjacent_empty black_adjacent_empty - + white_edges black + white black"



tournament 2, player 8

"/ - + black * white_adjacent_empty white * white_edges white_corners - / black_adjacent_empty white_adjacent_empty * black_edges black_near_corners"



tournament 2, player 9

"/ - / black_corners white_adjacent_empty / / white_edges black_adjacent_empty - + / white_edges black_adjacent_empty 10 / black_corners white_adjacent_empty / - white_edges - / white_adjacent_empty / / white_edges / / white_adjacent_empty / black_near_corners white_edges black_near_corners white_near_corners white_edges * + white_adjacent_empty / white_edges black_adjacent_empty white_adjacent_empty"



tournament 2, player 10

"- / white - white_corners white_edges + + white_edges * black_near_corners + black - white_adjacent_empty 10 white_adjacent_empty"