tournament 1, player 1

"/ + * / - white_corners black_near_corners / white_near_corners black_corners + / black_near_corners white_edges + black_near_corners white_corners - + + white 10 / 10 white_near_corners - white_near_corners white_corners black_near_corners"


tournament 1, player 2

"* + white white_edges - white 10"



tournament 1, player 3

"- + white 10 * black_corners black"



tournament 1, player 4

"+ white * white_corners white_adjacent_empty"



tournament 1, player 5

"/ white / white_near_corners white_near_corners"



tournament 1, player 6

"+ + * black_adjacent_empty white_near_corners + + white_adjacent_empty black_near_corners + black_corners white_corners - * black_adjacent_empty black_corners * white_near_corners black"



tournament 1, player 7

"+ white white_corners"



tournament 1, player 8

"+ white / black_edges white"



tournament 1, player 9

"+ * black_corners white_adjacent_empty + white black_corners"



tournament 1, player 10

"+ / / white_corners black_adjacent_empty / white_edges white_corners white"