baseline 2, player 1

"+ black_edges * black_adjacent_empty black_edges"



baseline 2, player 2

"+ + black white_adjacent_empty black"



baseline 2, player 3

"- white_adjacent_empty + white white"



baseline 2, player 4

"* + black_adjacent_empty black_adjacent_empty * black_edges black_corners"



baseline 2, player 5

"* - white white_corners - 10 white_near_corners"



baseline 2, player 6

"* black_adjacent_empty black_edges"



baseline 2, player 7

"/ * black_edges black_adjacent_empty black_corners"



baseline 2, player 8

"/ black_near_corners * - - * white_adjacent_empty black_corners - white_corners white + 10 white_near_corners * / white + white_near_corners black_corners + / * white_edges black_corners - * black_near_corners black_adjacent_empty * white_adjacent_empty black_corners / white_edges black_adjacent_empty"



baseline 2, player 9

"* - black_corners - + + * black_edges black_edges black_near_corners + 10 black_edges + * / - black_edges black_adjacent_empty - white_near_corners white_adjacent_empty / black_adjacent_empty white_corners / - black_adjacent_empty black - 10 black_corners black_corners"



baseline 2, player 10

"/ + * white_edges 10 / black_adjacent_empty black_corners - * white_near_corners black / black_corners black"