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Creates new instance of the model viewer camera |
![]() | Returns the location of the eye |
![]() | Is the camera attached to a model |
![]() | Is the camera being 'dragged' at all? |
![]() | Is the left mouse button down |
![]() | Is the middle mouse button down |
![]() | Is the right mouse button down |
![]() | Is position movement enabled |
![]() | Returns the look at point of the camera |
![]() | The maximum radius |
![]() | The minimum radius |
![]() | Returns the projection transformation matrix |
![]() | Returns the view transformation matrix |
![]() | Gets the world matrix |
![]() | Determines whether the specified Object is equal to the current Object. |
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![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Call this from your message proc so this class can handle window messages |
![]() | Reset the camera's position back to the default |
![]() | Sets button masks |
![]() | Sets whether the pitch is limited or not |
![]() | Sets the model's center |
![]() | Calculates the projection matrix based on input params |
![]() | Overloaded. Sets radius |
![]() | Override for setting the view parameters |
![]() | Sets the view quat |
![]() | Overloaded. Sets arcball window |
![]() | Sets the world quat |
![]() | Returns a String that represents the current Object. |
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![]() | Clamps V to lie inside boundaries |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
![]() | Figure out the mouse delta based on mouse movement |
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ModelViewerCamera Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace