Goblin - A Platform for 3D AR and VR Applications

FrameworkMesh.Render Method (Device, Boolean, Boolean)

Renders this mesh

public void Render(
   Device device,
   bool canDrawOpaque,
   bool canDrawAlpha
);

See Also

FrameworkMesh Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace | FrameworkMesh.Render Overload List