Goblin - A Platform for 3D AR and VR Applications

Framework.SetDevice Method 

Passes a previously created Direct3D device for use by the framework. If CreateWindow() has not already been called, it will call it with the default parameters. Instead of calling this, you can call CreateDevice() or CreateDeviceFromSettings()

public void SetDevice(
   Device device
);

See Also

Framework Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace