Goblin - A Platform for 3D AR and VR Applications

Framework.Render3DEnvironment Method 

Render the 3D environment by: - Checking if the device is lost and trying to reset it if it is - Get the elapsed time since the last frame - Calling the app's framemove and render callback - Calling Present() If you're not using MainLoop, consider using Render3DEnvironment

public void Render3DEnvironment();

See Also

Framework Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace