Goblin - A Platform for 3D AR and VR Applications

Framework.CreateDevice Method

Creates a Direct3D device. If CreateWindow or SetWindow has not already been called, it will call CreateWindow with default parameters. Instead of calling this, you can call SetDevice or CreateDeviceFromSettings This is the CLS compliant version

Overload List

Creates a Direct3D device. If CreateWindow or SetWindow has not already been called, it will call CreateWindow with default parameters. Instead of calling this, you can call SetDevice or CreateDeviceFromSettings This is the CLS compliant version

public void CreateDevice(int,bool,int,int,IDeviceCreation);

Creates a Direct3D device. If CreateWindow or SetWindow has not already been called, it will call CreateWindow with default parameters. Instead of calling this, you can call SetDevice or CreateDeviceFromSettings

public void CreateDevice(uint,bool,int,int,IDeviceCreation);

See Also

Framework Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace