![]() ![]() | Use this after Enumerate to get the list of adapter information |
![]() ![]() | Allows the user to set if hardware vertex processing is available |
![]() ![]() | Allows the user to set if mixed vertex processing is available |
![]() ![]() | Allows the user to set if post pixel shader blending is required |
![]() ![]() | Allows the user to set if pure hardware vertex processing is available |
![]() ![]() | Allows the user to set if software vertex processing is available |
![]() ![]() | Property for MultisampleQualityMax |
![]() ![]() | Allows the user to get the possible depth stencil formats |
![]() ![]() | Allows the user to get the possible multisample types |
![]() ![]() | Allows the user to get the possible present intervals |
![]() ![]() | Enumerates available D3D adapters, devices, modes, etc |
![]() ![]() | Get the adapter information for a specific adapter |
![]() ![]() | Get a specific device information for a device and type |
![]() ![]() | Overloaded. Returns a specific device combination |
![]() ![]() | Resets the list of possible depth stencil formats |
![]() ![]() | Resets the possible multisample type list |
![]() ![]() | Resets the possible present interval list |
![]() ![]() | Sets the minimum and maximum refresh |
![]() ![]() | Set the minimum and maximum resolution items |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
Enumeration Class | Microsoft.Samples.DirectX.UtilityToolkit Namespace