Goblin - A Platform for 3D AR and VR Applications

LigerHunter.SceneGraphInit Method 

Called each time the device is initialized

public void SceneGraphInit(
   Device theDevice
);

Parameters

theDevice

Implements

IApp.SceneGraphInit

Remarks

Implements IApp.initSceneGraph(). You must (re-)initialize all device-dependent objects or you'll get an exception during rendering.

See Also

LigerHunter Class | Goblin.Apps Namespace