Goblin - A Platform for 3D AR and VR Applications |
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LigerHunter.FrameMove Method
Called before rendering the next frame
Parameters
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device
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fps
- Current frames per second
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elapsedTime
- Time since last frame
Implements
IApp.FrameMove
Remarks
Implements IApp.FrameMove()
See Also
LigerHunter Class | Goblin.Apps Namespace