Goblin - A Platform for 3D AR and VR Applications

LigerHunter.FrameMove Method 

Called before rendering the next frame

public void FrameMove(
   Device device,
   float fps,
   float elapsedTime
);

Parameters

device
fps
Current frames per second
elapsedTime
Time since last frame

Implements

IApp.FrameMove

Remarks

Implements IApp.FrameMove()

See Also

LigerHunter Class | Goblin.Apps Namespace