Also this course is offered over the
Columbia Video Network
(video preview)
Part design and part technology, the course will cover the process of commercial video game development including such topics as rendering, animation, AI, UI, and asset management on the engineering side, and game design, narrative, character design, multiplayer dynamics, critical analysis and the creation and testing of a design document from the game design perspective. It will also cover the business of game development. Students will be expected to work individually as well as collaborate on the design and prototype of an original video game and game systems.
The syllabus is subject to change. We may change the order of the classes or make minor adjustments to the content as the class progresses. Assignments, readings, and references will be posted to the syllabus as the class progresses.
There is a class discussion board here
The class will be divided into teams of four. A link to each team's site will be placed here.
As an example of a classic game using simple, free, and available technology look at this JavaScript version of Frogger