Uses of Interface
story.dbcore.misc.RenderableObject

Packages that use RenderableObject
story.dbcore.admin   
story.dbcore.grammars   
story.dbcore.gui   
story.dbcore.links   
story.dbcore.misc   
story.dbcore.nodes   
story.dbcore.parameters   
story.dbcore.repositories   
story.scheherazade.admin   
story.scheherazade.elements   
story.scheherazade.misc   
story.scheherazade.parameters   
story.scheherazade.verbalizer   
story.scheherazade.virgil   
 

Uses of RenderableObject in story.dbcore.admin
 

Classes in story.dbcore.admin that implement RenderableObject
 class Command
          Command class represents a single command interpretable by the db-core through DBCoreInterface.
 class CommandReturn
           
 class CommandSequence
          Encapsulates an ordered set (Vector) of Commands.
 class CommandType
          Manually implemented enum for types.
 class HistoryFrameID
          An ID number for a HistoryFrame.
 class TypeType
          Manually implemented enum for types.
 

Uses of RenderableObject in story.dbcore.grammars
 

Classes in story.dbcore.grammars that implement RenderableObject
 class VariableType
          Manually implemented enum for types.
 

Uses of RenderableObject in story.dbcore.gui
 

Classes in story.dbcore.gui that implement RenderableObject
 class ProgressNotifier
          Companion class for WaitFrame that manages updating the progress bar.
 

Uses of RenderableObject in story.dbcore.links
 

Classes in story.dbcore.links that implement RenderableObject
 class LinkDirection
          Manually implemented enum for types.
 class LinkLabelAddress
          A LinkLabelAddress is a pointer to a particular LinkLabel.
 class LinkType
          Manually implemented enum for types.
 

Uses of RenderableObject in story.dbcore.misc
 

Classes in story.dbcore.misc that implement RenderableObject
 class ComparisonType
          Manually implemented enum for types.
 class IDType
          Manually implemented enum for types.
 class NonReservedID
          A light wrapper for strings that adds a semantic meaning that the string is not a system reserved word.
 

Uses of RenderableObject in story.dbcore.nodes
 

Classes in story.dbcore.nodes that implement RenderableObject
 class GenericNode
          GenericNode is an abstract class that provides common functionality for all types of Nodes.
 class InstanceNode
          InstanceNode is an extension of GenericNode for instances of other nodes.
 class NodeAddressSet
          A light wrapper for HashSet that only lets NodeAddresss in and out.
 class NodeProxy
          A reference to a GenericNode.
 class NodeType
          Manually implemented enum for types.
 

Uses of RenderableObject in story.dbcore.parameters
 

Classes in story.dbcore.parameters that implement RenderableObject
 class ArgumentVector
          A vector of objects that are to be interpeted as arguments by a ParameterSet
 

Uses of RenderableObject in story.dbcore.repositories
 

Classes in story.dbcore.repositories that implement RenderableObject
 class RepositoryType
          Manually implemented enum for types.
 

Uses of RenderableObject in story.scheherazade.admin
 

Classes in story.scheherazade.admin that implement RenderableObject
 class StoryPoint
          Represents a "command" to StoryListener, an assertion for agumenting a Narrative or a question about the Narrative to be answered.
 class StoryPointType
          Manually implemented enum for types.
 class StoryTelling
          Encapsulates an ordered set (Vector) of StoryPoints.
 

Uses of RenderableObject in story.scheherazade.elements
 

Classes in story.scheherazade.elements that implement RenderableObject
 class Action
          An Action is a physical or psychological change that makes one state differ from another.
 class AssignedAction
          Pointers to Action which has been assigned to a Transition.
 class AssignedActionAddress
          An address of an AssignedAction in a Narrative.
 class AssignedCondition
          A Condition that has been assigned to a State or Transition.
 class AssignedConditionAddress
          An address of an AssignedCondition in a Narrative.
 class AssignedGoal
          A Timeline that has been assigned as the Goal of a Character in a State.
 class AssignedInterpNode
          An interpretative-level node as assigned in the story graph.
 class AssignedInterpNodeAddress
          An address of an AssignedInterpNode in a Narrative.
 class AssignedModifier
          Pointers to Action which has been assigned to a Transition.
 class AssignedModifierAddress
           
 class AssignedPredicate
          An interface for polymorphically dealing with one of several types of assigned predicates.
 class Condition
          A Condition is a property that can be associated with a character at a state in time.
 class ConditionAssocType
          Manually implemented enum for types.
 class CoreAction
          Manually implemented enum for types.
 class CoreCondition
          Manually implemented enum for types.
 class CoreModifier
          Manually implemented enum for types.
 class DefinedNoun
          A Noun that has been defined in a Timeline.
 class InvokedState
          A State that has been invoked in a Timeline.
 class Modifier
          A Modifier modifies Actions and Conditions.
 class Noun
           
 class StateTime
          This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to.
 class StateTimeType
          Manually implemented enum for types.
 class TimelineType
          Manually implemented enum for types.
 class TransitionTime
          A duple of StateTimes that together describe the time index of a Transition between two states.
 class ValidAction
          An Action that has been shown to be valid within the context of an actual Narrative.
 class ValidCondition
          A Condition that has been shown to be valid within the context of an actual Narrative.
 class ValidModifier
          A Modifier that has been shown to be valid within the context of an actual Narrative.
 class ValidNoun
          A Noun that has been shown to be valid within the context of an actual Narrative.
 class ValidTimeline
          A TimelineID with PredicateMode metadata.
 

Uses of RenderableObject in story.scheherazade.misc
 

Subinterfaces of RenderableObject in story.scheherazade.misc
 interface InterpElement
          Links classes which serve as first-order nodes in the interpretative layer of the story graph.
 

Classes in story.scheherazade.misc that implement RenderableObject
 class ActionType
          Extension of GenericScheherID that semantically represents a type of Actions (i.e., a declared abstract Action).
 class Activation
          Manually implemented enum for types.
 class BehaviorType
          Extension of GenericScheherID that semantically represents a behavior type.
 class CharacterGender
          Manually implemented enum for types.
 class CharacterType
          Extension of GenericScheherID that semantically represents a character type.
 class Conditionality
          Manually implemented enum for types.
 class ConditionType
          Extension of GenericScheherID that semantically represents the ID of a Condition.
 class ContributorID
          Extension of GenericScheherID that semantically represents the ID of an intersection contributor.
 class CoreGoal
          Manually implemented enum for types.
 class GenericNounType
           
 class GenericScheherID
          An abstract class that represents a Scheherazade-specific identifier.
 class InterpNodeID
          A "name" (unique ID) for an interp node in Scheherazade.
 class InterpretativeArcType
          Manually implemented enum for types.
 class InterpretativeNodeType
          Manually implemented enum for types.
 class InterpSourceBox
          A source box in the interpretative panel.
 class InterpValidationErrorType
          Manually implemented enum for types.
 class LocationType
          Extension of GenericScheherID that semantically represents a location type.
 class ModifiablePredicates
          A set of PredicateFlavor types.
 class ModifierScope
          Manually implemented enum for types.
 class ModifierType
          Extension of GenericScheherID that semantically represents the ID of a Modifier.
 class NamedNoun
          Class to join a ValidNoun with its corresponding name, which may be set as null, for anonymous nouns.
 class NarrativeID
          Extension of GenericScheherID that semantically represents the ID of a Narrative.
 class NounName
          Extension of GenericScheherID that semantically represents the name of a Noun.
 class NounType
          An class for GenericScheherIDs for the noun type classes in particular (locationType, propType, characterType).
 class NounWithName
          Like a NamedNoun, but for Nouns not yet validated (i.e., loading from file).
 class PredicateFlavor
          Manually implemented enum for types.
 class PropDiscreteness
          Manually implemented enum for types.
 class PropType
          Extension of GenericScheherID that semantically represents a prop type.
 class QualityType
          Extension of GenericScheherID that semantically represents a quality type.
 class ScheherIDType
          Manually implemented enum for types.
 class SCHPoint
          Tuple of integers, representing x and y coordinates.
 class SCHVariableTypeSet
          A set of SCHVariableTypes.
 class TextSpan
          Tuple of integers, representing boundaries of substring
 class TimelineID
          Extension of GenericScheherID that semantically represents the ID of a Timeline.
 

Uses of RenderableObject in story.scheherazade.parameters
 

Classes in story.scheherazade.parameters that implement RenderableObject
 class ActionTemporality
          Manually implemented enum for types.
 class NullSCHArgument
          Something which signifies nothing.
 class SCHArguments
          A Scheherazade-specific vector of objects that are to be interpeted as arguments by an SCHParameterSet
 class SCHParameterSet
          A set of SCHParameters.
 class SCHVariableType
          Manually implemented enum for types.
 class SemanticRole
          Manually implemented enum for types.
 class StoryAssertion
          A set of StoryAssertionParameters.
 class StoryQuery
          A set of StoryQueryParameters.
 

Uses of RenderableObject in story.scheherazade.verbalizer
 

Classes in story.scheherazade.verbalizer that implement RenderableObject
 class AssignedActionSymbol
          An object that Verbalizer attaches to a verbalization of an AssignedAction that contains the metadata allowing Virgil to jump to the corresponding symbols that generated the text.
 class AssignedConditionSymbol
          An object that Verbalizer attaches to a verbalization of an AssignedCondition that contains the metadata allowing Virgil to jump to the corresponding symbols that generated the text.
 class AssignedModifierSymbol
          An object that Verbalizer attaches to a verbalization of an AssignedModifier that contains the metadata allowing Virgil to jump to the corresponding symbols that generated the text.
 class ConditionGrammaticalType
          Manually implemented enum for types.
 class DiscoursePlan
          A Vector of DiscourseCommands
 class ModifierGrammaticalType
          Manually implemented enum for types.
 class NounPlurality
          Manually implemented enum for types.
 class Perspective
          Manually implemented enum for types.
 class PunctuationType
          Manually implemented enum for types.
 class StyleParam
          Manually implemented enum for types.
 class VerbTense
          Manually implemented enum for types.
 

Uses of RenderableObject in story.scheherazade.virgil
 

Classes in story.scheherazade.virgil that implement RenderableObject
 class DefinerMode
          Manually implemented enum for types.
 class DegreeCategory
          Manually implemented enum for types.
 class ElementBrowserEvent
          Manually implemented enum for types.
 class ElementBrowserMode
          Manually implemented enum for types.
 class PredicateSelectorMode
          Manually implemented enum for types.
 class VirgilCommand
          Represents a "command" to StoryListener, an assertion for agumenting a Narrative or a question about the Narrative to be answered.
 class VirgilCommandType
          Manually implemented enum for types.
 class VirgilFile
          Handles Virgil file I/O.
 class VisibleStates
          A repository of StateTimeSets representing the visible states in the viewers of various timelines.
 



Copyright © 2011 David K. Elson. All Rights Reserved.