Columbia Computer Science
Faculty Candidate Colloquium

Spring 2004

Applied Geometry

Mathieu Desbrun


Graphics Immersion Lab, USC

Wednesday, February 18th, 11 AM, Interschool Lab, 7th floor, CEPSR

Abstract

Geometry has been extensively studied for the past two centuries, almost exclusively from a differential point of view. With the advent of the digital age, this interest in differential geometry has now partially shifted, due to the growing importance of discrete geometry: from 3D surfaces in graphics to higher dimensional manifolds in mechanics, computational science now often has to deal with sampled geometric data on a daily basis. This is, of course, particularly true for computer graphics---hence our interest in applied geometry. In this talk we will argue that, for many problems in applied geometry, adopting a discrete variational formulation is preferable to blind discretizations of intrinsically-continuous formulations. We will show results of such a general approach for various applications, including parameterization, smoothing, approximation, as well as thin-shell simulation. A brief description of how these simple geometric concepts can be used to develop a discrete calculus of tensors and forms for other computational sciences (mechanics, electro-magnetism, etc) will conclude the talk.